Rage gameplay enters Gearhead Vault
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Published 26 August, 2011 Duration 4:42
Bunker-busting action.
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Comments (25) Latest comment 8 months ago
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When are bombastic devs like id gonna realise that all the cutting edge graphical splendour in the world means sweet FA when the artificial intelligence of the enemies remains embarrassingly archaic?
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#2: Simplicity is what makes the old FPS so much more fun than todays games. They just walk towards you and try to kill you. All the fancy duck&cover gunplay of today where a fight takes up to one minute because of regenerating shields and stuff is so annoying. I want to be thrown into a nice arena and have a couple of baddies come after me. That's what gives me an adrenaline rush, not sitting behind my cover and taking shots at an enemy sitting behind cover and taking shots at me.
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BTW that means I am looking forward to it!
And I totally dig those little spider drones that are clearly a Doom reference...if it has a mini-minigun then that is just awesome.
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If Rage looks new, fresh and cool to someone, I'd like to know how many shooters have they played before this one.
Feel free to get excited about it, but many of us have seen this gunplay 30 times before.
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It looks completely amazing.
Everything i wish FO3 could have been - that game bored the tits off me.
RAGE looks like GOTY to me, easily!
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This worked well before because it often made sense in the context of the game. When I'm fighting demons, monsters, undead, etc, simple swarm AI routines fit the expected behavior of the enemies. The same holds true when I play Left4Dead, I'm not at all bent out of shape that there's a simple "cone of vision + rush" AI because if a zombie outbreak were ever to occur, that's what I would expect.
The problem for me, with a game like rage, is if I'm fighting humans I'd like them to show some semblance of intelligence. If I just blew off two of your buddies heads, would you stand in the middle of a room, without moving, taking pot shots at me with a pistol? If I storm a base and use grenades and machine gun fire to kill the guards in the first room, why do the ones in the second room seem surprised to see me? Why do henchman seem to enjoy standing in non-essential rooms, roughly evenly distributed, for hours on end?
I'm not saying this is really a Rage problem, its just something pervasive in the genre. I'd gladly sacrifice some graphical effects for better AI, a sense of ecology, etc.
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The use of spider robots and machingun turrets is a nice addition,
offering variety and making the game a more tactical FPS which
is great. Also the graphics look marvelouse.
Overall I can say I'm really exited about this game and happy
to see Id Software returning with a quality game which has
the caliber to set new standards in the FPS genre.
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That's why I quit fps games they really are boooring and generic just like MMOs.
Only exception I could name is Mirrors Edge but it's hardly an fps and since they are still trying to figure out how they can milk it best and make it more accessible the 2nd one will be shit anyway.
So there are hardly any fps games worth trying.
Not at full price that is.
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I must have this game so much.
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I think you'll be £20 out of pocket come the reviews. Granted, this video gave a poor account of the AI, but I've read previews that rave about the AI, like this
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