Race Driver: GRID - Dev diary
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Published 4 April, 2008 Duration 1:35
Chief game designer Ralph Fulton talks about the criteria which decided the vehicle list for Codemasters' new racer, as well as what encapsulates the spirit of the game. Arcade-fans and sim-lovers, start your arguments now.
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Comments (6) Latest comment 4 years ago
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Also, I prefer the idea of having 45 great vehicles than GT's philosophy of having fucking hundreds you couldn't give a shit about. I wonder how many tracks GRID will have.
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