Race Driver: GRID - Dev diary

Published 4 April, 2008 Duration 1:35

Chief game designer Ralph Fulton talks about the criteria which decided the vehicle list for Codemasters' new racer, as well as what encapsulates the spirit of the game. Arcade-fans and sim-lovers, start your arguments now.

Comments (6) Latest comment 4 years ago

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  • BooMMooB #1 4 years ago

    looks awesome.. pleeease, oh please don't fail with Grid!
  • Triggerhappytel #2 4 years ago

    Agreed, please be as good as you look, GRID. Still a shit name, though.

    Also, I prefer the idea of having 45 great vehicles than GT's philosophy of having fucking hundreds you couldn't give a shit about. I wonder how many tracks GRID will have.
  • UltimateWarrior #3 4 years ago

    I just want to know if this one has been as Americanised as DIRT. The V8 Supercars and Australian circuits have been the best thing about the TOCA games for ages. If they've removed these in favour of city circuits and dull US style ovals (which are never as much fun as a proper race circuit in any game PGR, GT, Forza included) it'll be a massive diappointment.
  • Darren #4 4 years ago

    Night time races... how cool is that... can't believe how few games on the 360 and PS3 have them (and, no, NFS: Carbon doesn't count as it isn't a 'serious' racing game IMO).
  • PING75 #5 4 years ago

    ahh, it's an attack of the supermarket trolleys.