Project Milo footage looks stunning
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Published 21 March, 2011 Duration 2:09
Lionhead shows canned game's engine.
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Comments (46) Latest comment 1 year ago
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Or is that engine running on the Xbox 360's successor because the detail, lack of aliasing and absence of screen tear suggest it isn't a 360!
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More detail:
[link url=http://www.computerandvideogames.com/294526/news/xbox-360s-bright-future-how-milo-kate-handles-billions-of-polygons/
]http://www.computerandvideogames.com/294...[/link]
"Regarding the video, Sugden has qualified it was "running on a stock Xbox 360 at 30fps - although the video capture has made things look choppy". He added that the tech "is totally viable on either an Xbox or a PS3"."
I'm sure DF will take a look at this and do a write-up.
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That is what I was going to say as well. It does look very nice but it's hardly an engine designed to render huge scenes with tons of stuff going on. With almost static scenes and little to no AI of course it will look better in plain comparisons.
I don't want to sound all negative though because it really does look quite nice and I'd love to see this put to good use at some point.
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What? Too soon?
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Frederic Blais, Kinect expert at Ubisoft, said that consumption of this device as the data processing power of the Xbox 360 is less than 1%, so virtually no effect on the graphics capabilities of the console.
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i mean look at the room! it's too small, no place for a big screen TV and too much sun anyway. also impossible to play kinect games!
and what is with that boat? it's all broken and stuff!
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