Prince of Persia - First dev diary
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Published 27 August, 2008 Duration 4:25
An intriguing look behind the doors of Ubisoft Montreal, creators of the current-gen Prince of Persia. Includes privileged information on the game's geography, special moves and combat system.
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Comments (7) Latest comment 4 years ago
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I loved TSoT (and enjoyed WW and TTT, to lesser extents respectively), but don't really care about this. The nice art style is about the only thing it has going for it, which, to be honest, is inferior to Okami & SFIV anyway.
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The one on one fights are then simply a kind of soul caliber fighting game complete to the point where they take place in mini arenas.
I see no evidence of this freedom of movement that is always being talked about. Freedom is being able to lead the fight from room to room or dare the enemy to follow your acrobatic path and avoid the fights altogether.
All I see is a linear game whose only choices are which level you choose to tackle first. I even suspect that, due to increasing difficulty, you'll probably end up forced to do the game in a set order anyway.
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Also, I can't believe he said Princeability!