Prince of Persia - First dev diary
You may also like...
-
Prince Of Persia - Film trailer
-
Digital Foundry- Prince of Persia Performance Analysis
-
Prince Of Persia - Comparison video
-
Prince of Persia - Cast
-
Prince of Persia - The world
-
Prince of Persia - The Hero
-
Prince Of Persia - Elika
-
Prince of Persia - The Alchemist
-
Prince of Persia - Trailer
-
Prince of Persia - Light and Dark
-
Prince of Persia - Dev diary
-
Prince of Persia - Running
-
Prince of Persia - Combat
-
Prince of Persia - Trailer
-
Prince of Persia - Dev Diary
-
Prince Of Persia - Extended gameplay walkthrough
-
The Eurogamer TV Show: Ubisoft Montreal special
-
Exclusive: Prince of Persia - Trailer
-
Prince of Persia - Speed art Hunter
-
Harry Potter for Kinect reveal trailer
Published 27 August, 2008 Duration 4:25
An intriguing look behind the doors of Ubisoft Montreal, creators of the current-gen Prince of Persia. Includes privileged information on the game's geography, special moves and combat system.
You may also like...
-
Day Z: The Best Zombie Game Ever Made? 104
-
Gravity Rush Review 66
-
New Star Wars franchise to be unveiled next week 94
-
XCOM: Enemy Unknown Preview: First Contact 20
-
Rockstar to push Max Payne 3 "to its limits" on high-end PCs 35
-
Sony patents method to interrupt your gaming with an ad 170
-
Ghost Recon: Future Soldier Review 132
-
Wii U Aliens: Colonial Marines is best-looking version because of console's "more modern tech" 107
-
How The Elder Scrolls Online hopes to avoid repeating Skyrim bug fiasco 17
-
Jet Set Radio announced for PlayStation Vita 52
-
Kingdoms of Amalur: Reckoning needed to sell 3 million to break even 81
-
Demon's Souls servers to stay online in the US 23
-
Amalur MMO "would blow you away", claims game's author 25
-
Dragon's Dogma Review 139
-
Diablo 3 Review 244
-
Dirt Showdown Review 89
-
Arma 3 in-engine footage shows off lighting tech 27
-
Resident Evil: Chronicles HD Collection release date, price 12
Comments (7) Latest comment 4 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
I loved TSoT (and enjoyed WW and TTT, to lesser extents respectively), but don't really care about this. The nice art style is about the only thing it has going for it, which, to be honest, is inferior to Okami & SFIV anyway.
Comment below viewing threshold Show
The one on one fights are then simply a kind of soul caliber fighting game complete to the point where they take place in mini arenas.
I see no evidence of this freedom of movement that is always being talked about. Freedom is being able to lead the fight from room to room or dare the enemy to follow your acrobatic path and avoid the fights altogether.
All I see is a linear game whose only choices are which level you choose to tackle first. I even suspect that, due to increasing difficulty, you'll probably end up forced to do the game in a set order anyway.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Also, I can't believe he said Princeability!