Prince of Persia: The Forgotten Sands dev diary
You may also like...
-
PoP: Forgotten Sands 360/PS3 Face-Off
-
PoP: Forgotten Sands performance analysis
-
POP: Forgotten Sands - first 12 minutes
-
Prince of Persia: The Forgotten Sands
-
POP: Forgotten Sands - Air and Water
-
Combat in PoP: The Forgotten Sands
-
Meet the folk behind PoP: The Forgotten Sands
-
Prince of Persia - Gears and cogs puzzle
-
Prince of Persia - Fight! Run! Jump!
-
Prince of Persia: The Forgotten Sands gameplay
-
Prince of Persia: The Forgotten Sands on Wii
-
Prince of Persia: The Forgotten Sands gameplay trailer
-
Prince of Persia Wii
-
Prince of Persia: The Forgotten Sands trailer
-
Harry Potter for Kinect reveal trailer
-
Planetside 2 video shows massive air combat
-
Deadlight story trailer shows new gameplay
-
Hitman: Sniper Challenge trailer goes behind the scenes
-
Crimson Dragon Kinect gameplay footage
-
Arma 3 in-engine footage shows off lighting tech
Published 9 March, 2010 Duration 3:26
Hear the team behind the Prince's latest exploits discuss what's new.
Related gamesPrince of Persia: The Forgotten Sands
You may also like...
-
Glorious Technicolor 48
-
GeForce GRID: Can Cloud Gaming Match Console Performance? 38
-
Day Z: The Best Zombie Game Ever Made? 132
-
Game of the Week: Ghost Recon Future Soldier 20
-
App of the Day: Penny Time 9
-
Gravity Rush Review 69
-
Ghost Recon: Future Soldier Review 132
-
New Star Wars franchise to be unveiled next week 120
-
Dragon's Dogma Review 140
-
Rockstar to push Max Payne 3 "to its limits" on high-end PCs 60
-
Diablo 3 Review 244
-
How The Elder Scrolls Online hopes to avoid repeating Skyrim bug fiasco 36
-
XCOM: Enemy Unknown Preview: First Contact 24
-
Dirt Showdown Review 89
-
Wii U Aliens: Colonial Marines is best-looking version because of console's "more modern tech" 115
-
Sony patents method to interrupt your gaming with an ad 171
-
Face-Off: Max Payne 3 146
-
Amalur MMO "would blow you away", claims game's author 33
Comments (8) Latest comment 2 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
I personally had a debate with their guy at a GDC about how stupid not being able to die was going to make things. I remember pointing out that it made the whole game pointless. The player would feel zero sense of achievement or skill, knowing that they were taking absolutely no risks throughout the whole game. No matter what they did, they simply couldn't die.
I truly hope, for their sake and the sake of the franchise, that they have corrected this nonsense and you don't suddenly have infinite rewinds or some other stupid was of negating every feeling of achievement you would have gotten had there been consequences for your failures. If I know that I can endlessly rewind a jump or battle, then what the heck is the point in playing the jump or battle in the first place?
Comment below viewing threshold Show
Comment below viewing threshold Show
Well FUCK, can she decide, does the game follow the prince on an adventure or not? Damn speaking reflexes. Of all of them, this one with "kind of" every 5 seconds has got to be the most annoying.