Modern Warfare 2 - No Russian
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Published 10 November, 2009 Duration 3:20
The fourth mission of Modern Warfare 2 has already incited the Daily Mail and brought the game to Parliament's attention. Judge for yourself. Also: SPOILER, somewhat obviously.
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Comments (58) Latest comment 2 years ago
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Killing a butt-load of innocents as part of a mission sends a chill down my spine.
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The weirdest part is how out of step it is with a pretty jingoistic and overblown Hollywood storyline. I mean, they even have the now-obligatory 'shower scene' from the Rock in there.
I think it takes an atrocity of this scale to justify what follows...
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The brightly lit textures, the visible gunfire projectiles, the huge blood splatters whenever anyone was shot, and the ridiculous "walking through bodies" at the end just made it look "gamey".
If it had been film, I could have believed it. But I couldn't escape the feeling throughout that what I was seeing was a scene from an FPS game.
Even the part where one of the terrorists throws a grenade into a lift, and the lift crashes down the shaft. That moment in particular didn't feel even remotely realistic or gritty. I just can't imagine that happening outside of a video game or a Die Hard movie.
The opening moments were quite shocking, and if the scene had really made me believe it and made an emotional connection, it might have set me up for the following levels where no doubt I get to right the wrongs.
But I didn't believe it. It simply felt like a scene from a first person shooter video game, so the emotional connection wasn't really there.
It was a bold attempt, and I don't disagree with the inclusion of the scene, but me I think it missed the target (if only by a little).
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I think that's the first time I've been genuinely shocked by a computer game. Fucking hell. The very first bit where they step out of the lift is incredibly harrowing.
Not quite sure how I feel about it yet.
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It's still not quite as inappropriate as the real-life footage of atrocities which kicks off that thoughtful analysis of the Burma situation which is 'John Rambo' though... that really did make me feel a bit weird.
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That assumes the experience is completely immersive though. A player might equally shoot civilians because they don't feel the civilians are real (which of course, they aren't).
Essentially, disbelief must be suspended. If it isn't, the situation is unreal (like the civilians) and the player isn't a bastard just 'cos he/she shoots a few animated character models.
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Also I do not see why this is so controversial. Compare it to GTAIV where you can do exactly the same thing JUST BECAUSE YOU WANT TO not because the game asks you to.
I am not a big MW fan but I congratulate IW for having the balls to think of an idea and go through with it.
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You are apparently an agent undercover, so you aren't playing the role of a "bad guy".
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Compare it to GTAIV where you can do exactly the same thing JUST BECAUSE YOU WANT TO not because the game asks you to.
I think that's the point right there; this time you're specifically being required to participate in events (to a greater or lesser degree).
I'd agree that the sequence is unsettling, mostly because its realistic enough for me to project the events into the real world. I can also objectively criticise several things that I don't think are implemented particularly well. Swings and roundabouts.
To be honest I'm equally unsettled by the choice of Eminem's 'Till I Collapse' as the soundtrack on the advert =/
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But let's face it - vid game players have been murdering innocents (or at least folks who do not deserve a bullet in the face for their crimes) by the bucketload for ever - unless being a guard in some rival organisation somehow carries a death sentence.
What is really worrying is the common disconnect between animated massacres here being naughty because some "bad" guy does it, but blasting the shit out of scores of folks on some thin plot pretext cos they're branded as "baddies" being OK. And the lack of any other resolutions in games. Disagreement = justification for killing, and no-one blinks an eye. Uncharted2, for example, is happy to let you wade in guns blazing against folk who never even looked at you wrong because you *know* they'll shoot if they see you. But it's OK - they're Russians.
PS. Why is everyone in an FPS right handed? And what is it with Russian bad guys this year.
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Eurogamer, I blame you in part. What is with the game reviews? You are hiring game reviewers (more like site owners perhaps?) who are getting more and more like failed Art Exhibition journalists rather than acting like game players - look at the clientelle you have attracted to your site in this post! What ever happened to "gameplay/graphics/sound/how good is the game" breakdown in game reviews, instead of your MW2 review which seems like an exercise in trying to write something profound - again - about a fucking computer game. Seriously, go write a novel in your spare time and tell us if the game is good or not like the good old days...
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*PS. Why is everyone in an FPS right handed? And what is it with Russian bad guys this year. *
It's thier turn. God bless America etc.
Its a very impactful moment. I'd have to play it in context to get a handle on it. As it stands i think its important that games be given room to breath and be as fucked up as they can or want to be. Freedom of expression is important, reagrdless of whether i personally agree or disagree.
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And something tells me that Infinity Ward will completely mishandle this scene; instead of there being consequences for shooting or not shooting people, it'll just be a scene you walk through and nothing really comes from it.
And if what people have said above is true, and it has absolutely nothing to do with the rest of the game, then it just feels silly to me, or needless shock value that isn't even that shocking.
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I rather enjoyed mowing people down who weren't gonna shoot me back, yeah, even the guys crawling along the floor or helping others which my russian "buddies" forgot to shoot (More like IW wanting to see if you're head is really fucked up). I even replayed it again later that night
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Before you ask - YES, I'm Russian!
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It goes back to that argument about whether or not video games need to be enjoyable at all times. This reminds me of United 93 or Saving Private Ryan and is clearly a sequence designed to resonate with the player on an emotional level, rather than test their macho-ness; finding it enjoyable does not make you more of a man.
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However, having just seen that, it just comes off as egregious and superficial to me - it's as if it's designed to be not quite immersive enough to actually work as intended. It reminded me, oddly enough, of Doom 3 and that game's habit of creating totally obvious ambushes, where you know exactly what's going to happen before it does, indeed, happen. It's just too damn much like a scripted sequence, and a predictable one at that. Add in the fact (according to the EG review anyway) that this comes between a snowmobile stunt level and a saccarine US patriotism level, and this just seems like something that's a good concept if done well, except not done well.
Given that I could hardly make out any detail at all on the blurrycam leak version it's not that I've seen it before. Then again, maybe the simple knowledge of what basically happens in the scene is enough to mess this up. Perhaps we've all taken critical spoiler damage.
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games aren't just for kids anymore
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Guy's its just a scene in a Hollywood style cinematic experience - except you are seeing it through one of the characters eyes. This scene is neccessary to get you to hate Malakov - i thought it was bold and clever. I don't remember Die Hard 2 being all over the news when they shot an airport up or CRASHED A FUCKING PLANE INTO A RUNWAY.
Personally I shot the shit out of everything - and yes it was fun watching polygons react.
Pffffffft.
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To my mind, right there is where it crosses the line from an intense but plot-necessary event a la Schindler's List, into bullsh*t exploitation and media baiting.
But come on: "no Russian" - it's OK - I'm not in a hurry... ba-dum-tish.
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The WHOLE ENTIRE POINT of this was to show such a brutal and downright evil atrocity and then to provoke the reaction that is shown in the next couple of chapters. It was whole sale slaughter whether you shot first or sat and watched and it was brutal. That was the point of the scene. it had to be that way. i think IW did capture this very well. kudos to the writers.
The only way i could ever let seeing something like this affect me is either A through my own two eyes first hand or B. through a credible factual news source or otherwise and know that it HAD happened in real life. Beyond that its simply a piece of fiction.
Some of you guys really do need to get a little more of a clue before sounding off about everything like you are on here.
As for the folks who said its just a game. Amen to that. to me it was worse later on in the game where you get to meet shepherd face to face. that bit had more of an impact on me than the airport.
At the guy who said i want to go on holiday. I lolled. didnt you see the flights all booked up
PS. the title of the mission No russian. It could also be construed as No rushing as in take your time. its a grim way to look at it but funny in a way.
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This is a game people, a form of escapism, where you take a little break from your own life and step into someone else's for a while.
Also, despite what several posts are claiming, this is vital to the plot, as it fuels the rest of the aforementioned part of the game.
Without this particular attack, and the following death of the U.S. operative, the rest of the game wouldn't take place.
I'm also with some of the reviews that state the following:
One of the purposes of this mission is to get you to despise Makarov with a burning passion. He's willing to slaughter hundreds upon thousands of civilians, and then pin it on someone else.
While I think it was appropriate for Infinity Ward to add in a question when the disc is first loaded asking if the player would like to skip the level, I still maintain the belief that some of us have carried this way too far in both directions.
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Everything I've heard is that it lacks context, seems out of place and really isn't that great. It's the exact opposite of the counter-scene in the original MW, ie the trying to crawl away after the nuke goes off. THAT was a poignant, well thought out scene with a lot of emotional power. This is stiff, characterless journo-bait, there to get controversy. Lowest common denominator stuff. Judging by the comments in here and on YouTube, that's exactly who it attracted.
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I can understand the context and even understand why it takes place (admittedly all of this could have taken place in a cut scene but by adding the players input , it takes it to a entirely different level)
Out of the thousands of games I have played over the past 27 years , it takes something truly unique to stick in my mind and this part of MW2 now joins its ranks.
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