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Ten years ago, if someone had told us that a game release would be getting this sort of treatment, we'd have laughed, nay, scoffed in their faces. How times change.
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Dan Pearson joined Eurogamer in 2006 before moving over to GamesIndustry in 2010. He covers all areas of the business and spends much of the rest of his time Monster Hunting and killing dwarves in poorly constructed fortresses. His dog is brilliant.
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