Mass Effect 3 Demo: The First 20 Minutes
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Published 12 February, 2012 Duration 21:41
The stunning introductory mission.
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Comments (126) Latest comment 3 months ago
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Looks pretty dull IMO.
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Using Eurogamer's style.
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Did anybody else feel that the dialogue parts were awfully out of touch with the surroundings? It looked almost like really bad blue screen scenes in television. There was stuff happening in the background, yet the characters in the foreground are neither lighted correctly to reflect that nor are their voices what they should be. The lack of background noises made it feel like two people talking to each other in a sound stage and not like conversations in the middle of a freaking war.
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Mass Effect 1 was amazing, Mass Effect 2 kicked ass and so will this. Haters can **** off.
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Way too many close-ups for my taste.
It's not like these conversations really were in need of cutscenes to begin with.
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Earth ignoring the Reapers isnt as crazy as it seems at this point - no one believes threat until it's clear - look at our own history in terms of the Nazi's, Al Qaeda...and those were threats that only required some changes to combat. Now imagine you are being told you need to mobile a planet for war against an ancient enemey that you cannot provide direct proof of....
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No
"Same shit as before"
Yes
...I remember when ME was an RPG, It was pretty decent back then.
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"Although it's cool to hate Mass Effect now"
It does feel a lot like that in every ME article or comments thread these days, doesn't it?
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The console version could be an option...
Ups, this makes me sound like a addict.
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Enjoyed the first demo, with requisite amount of eye candy but 2nd had me cursing for a while due to over-zealous cover snapping and awkward dash mechanic. Certainly going to be a purchase from me as I love the Syd Meadesque aesthetic being given full rein here.
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Maybe the game makes everyone happy (from COD gamers to hardcore RPG fans) or it's a complete mess, we will see soon...
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When is the PC demo out? (I hope the PC game supports the Xbox 360 controller this time round as well)
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Running over roof tops...not that particularly but...god it just looks so tacky!
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If this IS the case then it makes no difference.
Still plays (Yes, I've played it) like Gears of War...In space
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From what I understand;
RPG will be the same experience as ME1 & 2.
Story will dumb down the combat and is aimed at those who like the story but arent good at playing the game itself.
Shooter "streamlines" the conversations and cuts down on the dialogue and cutscenes for those who just want to play for the action
(playing the wrong game if you want that imo but oh well)
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hope its cleaned up in the final code.
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Me3 seems more like an interactive movie than a game.(a bad movie at that)
Considering the marketing EA threw at it with several other by products might as well be a hollywood movie.
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I don't expect a great game, but I'll eventually get it and if it's only for the sake of seeing it through to the end.
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It tries to shove a lot of emotional stuff down your throat as soon as the game starts, which doesn't work as there's no sympathy worked up so early in the game. If you've just started it fresh from ME2 it would work, but I'm guessing not many people would do that.
You can say things like 'Open' to open doors, but this saves no time whatsoever, as you have to be close enough to actually press A in order for it to do what you want. So it sounds cool, but in practice is useless. However, switching weapons and giving orders is just plain awesome. Not having to go into a separate menu for things like that makes the combat so much more fluid and realistic. You can still use the wheel to give yourself breathing space to plan things out, but having the Kinect voice commands is just like I'd imagined. A very good use of Kinect, and I'd go as far as to say ME3 genuinely is a better game for it.
There were a few bugs I noticed, like Liara (hmmmm, Liara...) hovering in the air after she'd been taking cover and stepped out onto some steps. Also Shepard not moving correctly between cover when just finished reloading. There seems to be a little lag sometimes when trying to reload. Sometimes it does it on (button) command, sometimes not. Not sure if you can command it to reload...didn't think to try that out.
Considering this game has been finished for about 4 months (possibly longer), I'd say that's pretty fucking bad. I'm no tester and found lots of things in my first play through of the demo.
The servers aren't up yet which is a shame as there's an option to try the multiplayer. Looking forward to seeing how that works on Tuesday.
All in all I loved it, even if I was ever so slightly disappointed, but I know I'm going to love it as it's one of those games you can easily forgive a lot of things.
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Also, having mentioned BF3, I do hope this game doesn't go even further in the cinematic/movie direction, sacrificing the last bit of nonlinearity it had... For instance, the part with Shepard and Anderson making their way through the rubble in cutscene only without even the possibility to choose what to say had me worried for a moment. Cinematicity (which is now a word) is fine, lack of interaction is NOT, in a game.
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...and yup, that ol' crypto-fascist undercurrent in the dialogue ain't gone away.
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I'm going to start my biotic bad-ass femshep playthrough of ME2 and DLC. By the end of that ME3 should be available in the stores to finish the story.
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Finish the fight!
Until it starts again in PEW4
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lol. BioWare's writing skills just keep getting better and better.
pew pew pew
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Kid: I can't! I'm scared!
Shepard Paragon Dialogue choice: Wibble wibble blah blah
Shepard Renegade Dialogue choice: blah blah wibble wibble
Answer:Doesn't make a blind bit of difference to anything
Consequence: A bit more running then some more pew
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Thanks Bioware, I love it so much I'll take my kids to see it.
Baldur's Gate.
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PS3 fanboy- Uncharted is better!
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Dear God, please save us from this gag inducing torment.
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I have high hopes for this, but will await the first reviews before getting it.
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I'm sure ArseGambler will get a lot of friend requests after this.
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Towards the end the cliche' story was putting me to sleep. Lastly the Reapers aren't smart enough to shoot at the Normandy?! e.e
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Yes, the opening of the game is somwhat linear and full of cinematics because it's an *introductory level*, Einsteins. It's to set up the story of the game and to ease the player into the gameplay. Crazy! Case-in-point: the beginning of Mass Effect 2 on the Normandy when it was under attack. Exactly the same. Except in this case you actually get to shoot some stuff along the way. Pew pew, amirite?
All in all I'm not going to judge until I have the full game in my hands.
Hopefully it's a perfect blend between the tighter story of ME1 and the design and visuals ME2. But whatever, screw EA derp derp *flips over table*
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As for ME3, just finished ME2 and I'm excited to see the story out but boy is the gameplay getting a little stale by modern standards. Also playing Deus Ex and Skyrim, both feel fair less linear and stop start than Mass Effect.
PS: If I have to mine or survey or harvest or grow or knit <insert generic resource> in this version I'm going to lose my mind.
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Fifty minutes of the game if anyone cares.
Going to try me2 again, but tbh dialogues seemed boring and pointless to me.maybe rpg's just ain't for me
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Played ME1 3 times - Kept the saves as Soldier/Adept/Vanguard
Played ME2 3 times - Kept the saves....
Gonna play ME3 3 times - With my saves....And all of them have one ugly ass 40 year old Male Shepard with scars as he's a bad ass and been through it all!
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Bioware needs to hire better 3D sculpting artists, by better i mean with better taste.
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i.e.: 'turns around and say : "good luck!" OMG -_-'
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1. Properly explain to the player if time is a factor in a mission, or in the game overall.
2. Make upgrading the weaponary more interesting, rather than just suddenly having "enough research" to unlock a certain weapon...Make findable weapon parts rewards for the player, for example. I felt fairly unrewarded after completing ME2.
How "stunning" the missions are is obviously important, but its always core game mechanics and rewards that keep you hooked.
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Only slight issue was that considering they are in the middle of total destruction, they still sound like they are talking in a studio.
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Here are my issues:
1) Dialogue. Bioware really need to start listening to how people actually talk. Then they need to do some research into how people in military organisations talk to each other, both informally and in crisis situations. For example, why does Anderson keep saying Williams' rank, other than to hamfistedly inform the audience that she's had a promotion?
2) Williams. Clearly she used the time off during the second game to go get a boat load of cosmetic surgery. She's a soldier FFS, not a model.
3) The kid. Seriously? I'm only suprised it wasn't a puppy.
4) As others have said, Babylon 5 much? Just waiting for Sheppard to say "Get the hell out of our galaxy!"
5) Shitty manipulative soundtrack. Just use the Donnie Darko version of "Mad World" and be done with it.
I love games, I really do but no matter how much money they rake in they will never be regarded as artistically on a par with cinema until they employ script writers who can transcend cliche genre tropes and film-makers that understand how to properly convey emotion, text and subtext.
Bah!
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Books! FUCK YEAH!
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Some fair comments, but I would reply that (especially in the US military), it is customary to use someone's rank as their title if you don't know them personally. That bit of the dialog is perfectly fair. It's pretty cheesey dialog overall but (making the film parallel) it's an action movie, not The Artist.
Point 2, how many years have passed since ME1 (in game)? Three or four isn't it? Not particularly crazy to think someone might have changed their hairstyle in that time. However, it doesn't seem a particularly wise haircut to have if you're effectively galactic special forces.
Point 3 - have to agree - 'The Reapers are bad, m'kay?'. You mean we might not have realised that BEFORE they decided to kill a child for laughs?
Point 4 - I (and I suspect a lot of others) have no problem with it being like B5. You either like that or you don't, but I wouldn't consider it an objective point to criticise it over. it's a matter of tatse.
Point 5 - see response to point 3. It's clumsy and unnecessary. let the story speak for itself.
while I agree with your final paragraph, I don't think there's a requirement for all games to be transcendent art, any more than all films have to be The Godfather. Games can just be, y'know, fun. ME3 may be fun or may not be, but it hardly seems reasonable to criticise if for not being something it patently isn't setting out to be in the first place.
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RE: Williams' makeover - not simply a haircut, but a lipjob and a couple of hours in a makeup chair. If they wanted to show passage of time, a crewcut and a big scar would have been more in character!
RE: comparions to B5 - I like B5 (or did at the time). It's fine to reference or be inspired by something, it's not OK to crib story elements wholesale. This is what I meant by cliche genre tropes - B5 itself was Lord of The Rings done Sci-Fi with big dollops of Golden Age cheese (Psy Cop called Bester anyone?). I just get the sense Bioware would be better of mining Wells, Clarke, Sturgeon, Aldiss et al for inspiration rather than relatively recent SF movie/TV franchises that are themselves distillations of earlier work.
RE: games not all having to be high art - absolutely agree, but I never said they did. Even CoD games have the odd bit of really good dialogue and strong characterisation.
RE: criticising ME3 for being something it's not - the video seems to show a marked reduction in script quality compared to the first two games. I think that's worth pointing out, given that the series trades upon story and character as much as action (or at least used to).
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It turns out that the past 10 hours you've spend thinking you're playing Shepard and saving the human race, you've actually been living in a holodeck fighting alongside aliens wearing human "masks", as a form of futuristic interrogation. Genius really.
Either that, or botox is considered a healthy breakfast supplement in the far future.
Rubber faces aren't stunning!
c
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As far as first 20 minutes of games goes, it looks pretty darned decent. Of course it's going to be linear - if you start having story archs this early in the game, you basically need to write two (shorter) games to enable to arch to continue to diverge.
*I love the ME games with the exception of that tedious shet.
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I see your point but to be honest I've never really regarded the dialog in the previous ME games as highly as you do. So I guess I don't see the drop in standards you do. Fair enough. The rest is... well, we can over-think these things. At the end of the day, it's a fairly frivolous piece of entertainment.
One thing does occur to me though - we don't see which 'mode' they are playing in. IIRC ME3 has three modes of play - action, story and a half way house between. I wonder what the chances are of the dialog or cut scenes being different depending on what mode you're playing in? Bioware are probably one of the few houses that could afford to do that. In action mode you get the cheesey 'action movie' style and dialog, whereas story mode is a bit more thoughtful? Or is it just a case of how accurate the stormtrooper's blasters are...
Jon
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I'm nearly finished with my final playthrough of ME2 and I'm totally in awe of those people who made the ME-Series such an immersive and "stunning" experience. The universe, the characters ... all they build and created, they'll only be remembered if the conclusion fulfills the high expectations of millions of Gamers who wish this to be the closure for THEIR own Shepard. Not to mention the differences in what each of us expects as a worthy ending. The ultimate sacrifice? A hero's death? Making Shepard the Supreme Chancellor of Everything?
The stakes have never been higher for Bioware. This trilogy is a chance for them to really immortalize the "shaping your own adventure"-idea or to utterly fail in a way that will cost them many of their greatest fans (even admirers). We should at least give them a chance to tell their story. And then, when the credits roll, we and everyone for himself can look back on their own Shepard's story to tell if it was a journey worth taking.
For me it already was.
Don't be like the naysayers of the Council. Shepard took some risks, carried a lot of weight on way too few shoulders ... just like Bioware (DRAGON AGE 2, some of the changes/story parts in ME2), but would you still judge him for a few mistakes if he ends up saving the day? The same goes for the people who brought us a Baldur's Gate or Knights of the Old Republic. They deserve this chance ... even though gaming itself changed over the course of the years.
MASS EFFECT is the only modern RPG (let's not discuss the definition of RPG ad nauseum, for me it's all about defining and filling your character with life, choices and the price he pays for them), I truly fell in love with. The characters were rich, the stories engaging and even my male Shepard (with sometimes awkward voice acting) represented more of a true roleplaying character than any other character from whatsoever-game. It has been mentioned before: It is all about taste.
If we don't stop the reapers who will? It's full-scale-war and we might not like everything we find along the way but just because it isn't what we expect it doesn't mean that it isn't worth the ride nonetheless. Many of the gaps will be filled with the numerous stories surrounding our own decisions and make this adventure our own. For the better or worse remains to be seen.
But the demo won't show us that. So much is certain.
(Sorry for my english.)
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Nowhere in any of my posts did I say I thought the writing in previous Mass Effect games was excellent, or that I held it in high regard. All I said was the above video seemed to indicate a marked decrease in quality - from middle-of-the-road to borderline awful, in my opinion. I can safely say that I never thought they'd introduce a crying child for two cutscenes just so they could "evil up" the Reapers a bit more - as if seeing them chop up the planet wasn't enough.
It's all the more disappointing as this is presumably the same writing team that came up with the genius of Blasto the Hanar Spectre...
I take your point about the mode, maybe you are correct. I have my doubts though - I think as per the previous games it'll be up to the player to subvert the storyline (which is why I always play Sheppard as a sociopathic hard-arse female rather than as a goody-goody poster boy male).
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but demo for ps3 when coming out?
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I suppose an in-universe explanation could be down to the fact that she's a Spectre now, and so doesn't have to stick to military regulations regarding her appearance anymore. Even if that hairdo is ridiculously impractical for someone who is supposed to be an unstoppable killing machine.
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why am i not surprised...so un-bioware to let die a child, of course, he had to be saved, yawn.
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can't wait anymore!