Live action clip sets Killzone scene

Published 28 March, 2011 Duration 4:31

Sony details origins of Helghast war.

Comments (19) Latest comment 1 year ago

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  • king26 #1 1 year ago

    Always sympathised with the Helghast
  • Eraysor #2 1 year ago

    I just find it strange that Guerrilla never thought to put anything this interesting in the actual game.

    (Though I absolutely love the game!!!)
    Edited by Eraysor at 28/03/11 @ 22:52
  • FogHeart #3 1 year ago

    Yup. The whole Vekta/Helghan story is far more interesting than any alien invasion hookum, and turns the US/Brit War of Independence on its head. The American-voiced Vektans coming down on the British-voiced Helghans for refusing to accept colonial rule.

    It could have had as much to say as, for example, Bioshock or Metal Gear, but instead the game is all about the bangbangbang. Shame.
  • ForozM #4 1 year ago

    @FogHeart
    The voices are just a coincidence, I believe.

    But well, you are correct, Killzone has a lot of wasted potential. See, I'm wondering how GG really want to portray the Helghast. In Killzone 2, you could somehow sympathize with them, but in Killzone 3 they turned into absolute monsters, especially Stahl and his soldiers. And in this movie, the Helghast are clearly the victims.

    I hope they drop the current Killzone storyline and goes for a prequel the next time. Set during the First Extrasolar War, around the time of this video. Back then when the Helghans were attacked by the ISA for the first time, they didn't even use gas masks. This would be a perfect scenario to make the Helghans the protagonists. And there should be no actual main character. Just a first person camera and hands to hold a gun with. Player characters in first person games are not really necessary, and take away the immersion.

    Even Half-Life and Crysis 2 mess up a little bit. Sure, the main characters never talk, but they have names. Why would the character need a name? And why would we need a character at all? Shouldn't the player be the character? Bioshock did this right. No name, no character. Maximum immersion.
    Edited by ForozM at 28/03/11 @ 23:58
  • coojam #5 1 year ago

    It's always been a bit cheap to paint the British as Nazis though, don't you think?!
  • zedzee #6 1 year ago

    It's nice to have background history to all the blasting in the game. I tell you, some of the story-telling in games puts Hollywood films to shame. No wonder they all have a go at turning them into films, only unfortunately, they've yet to do any of the stories justice...a la Uncharted.
  • Triggerhappytel #7 1 year ago

    Quite a good little video, and have others said above, I think the plot in the games is pretty good even if the storytelling is poor. This was especially true in KZ3; it felt like I couldn't go more than about 20 feet at times without a cutscene kicking in that half the time could have been told from the first person perspective anyway.
  • Kenshin001 #8 1 year ago

    The storytelling in KZ3 was awful, woeful corny dialogue, cliched characters, incoherent plot etc. For a game that has such a great backstory and imagery they completely ruined it.
  • Dave52 #9 1 year ago

    So, is this some kind of pre-cursor or ramping up towards the NGP Killzone...?
  • drumbaby #10 1 year ago

    Played Resistance 2 the other day, from the beginning, to pass the time while I gave Killzone 3 a rest (I'm on my 2nd playthrough).

    I stopped very early on, because as much as I liked the storyline first time round, the choreography/ pacing/ scripting of each major scene is sloppy, sometimes breakable, and often contrived in comparison to Guerilla's effort. Neither criticism which can be levelled at KZ3, which is focused and well paced at all times, and the combat is replayable for combat's sake alone....this side of it never gets old, imho. Good job too, I guess.

    But yes, shame there's no real story to add further spice to proceedings. All the emotive huffing and puffing and pulling rank stuff gets old fast, and although there are a few interesting points made about there not really being a villain in a war, the story seems to be just a throwaway something to build a glorious combat engine on. Hope KZ4 improves on this.
  • MikeN #11 1 year ago

    At the end of KZ2 I thought Guerilla were going to do something interesting with the plot and have Helghan fracture into a civil war after the death of Visari. The ISA would have to make some uncomfortable decisions such as pardoning high-ranking Helghast officers in order to maintain control of the planet and hunt down 'insurgents' loyal to Visari. But instead in KZ3 the Helghast magically get millions of reinforcements in order to repeat the storyline of constantly having the ISA as the underdogs.
  • king26 #12 1 year ago

    The game is made with Americans in mind , hence the corny 'Fuck Yeah' dialogue. They may as well have called the ISA USA.
    Fortunately enough for me the gameplay, visuals, AI and excellent multiplayer totally overshadowed the shit protagonists. I wonder what the americans made of it.
  • Invisible_Cow #13 1 year ago

    Always nice to expand on the mythology of a game, but this video looks like it was written and acted by 15-year-olds.