LittleBigPlanet - Trailer
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LittleBigPlanet - Gameplay
Published 10 December, 2007 Duration 1:45
As one of the most anticipated titles of next year, on PS3 or elsewhere, LBP has a lot riding on its shoulders. Luckily, the more we see, the more we like.
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Comments (31) Latest comment 3 years ago
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I don't get it
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/shrugs
Still getting it though cos it looks great
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Trust me it will keep you entertained for a looong time, the creative options are unbelievable.
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There's a game, with full levels that introduces you to the concept of creativity - You provide the blueprint for that and share your creations with the world
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Get some imagination!
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The only thing I see at the moment is a extremely simplistic platformer or a really simple physics puzzle game. They need to show me a movie of a real "level" they made...
Can you add AI stuff, can you add triggers, moving stuff, stuff that follows paths? Etc...
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Well, actually, I guess it's a requirement. Y'know, putting imaginary Blu-Ray discs into the drive and imagining the amazing games Sony keep selling to us, eh?
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I can't see why I would build a level and more importantly why anyone would play the level once they realised there was no actual goal to it. This could have been the equivalent of Mario on the PS3 as the sack characters are great fun but, without a clear goal to achieve, this will not hold anyones interest for long.
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But even without a plot there's still the goal of completeing the level, plus then all the make your own options.
This game will appeal to the Facebook and second life masses.
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"IF you can't see the gameplay potential in this game you have no imagination whatsoever. This is a game where you can create, build and play anything you or anyone else has created."
Well, as long as its using the predefined assets (or whatever Sony will sting you for, to download) and as long as you like simple 2d platformery with a basics physics engine behind it...
This talk of 'your imagination is the only limit' is complete crap, as anyone who's ever messed around with a game creation tool will attest to. Bored within a few hours, is my guesstimate.
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*sigh* My bet that this game will appear some time in 23rd century, just like Home and Castle Crashers.
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Although of course I understand that someone like myself could just live off pre-installed templates, updates and usermods. But if that side of things doesn't hold up enough as a game, being to make my own isn't going to sell it for me. I bet the actual extent to which there is freedom to innovate imaginatively in this game is similar to how it has been in many other games - ie, limited, or at least limited to an admittedly large arsenal of aesthetic variation. I don't think that after a short while I will continue to be amazed by the successive and repetitive brain-childs of every PS3 owner out there, and the number of truly original and interesting scenarios will decrease in correspondence with the waning novelty of the entire concept.
For those people, though, who do have the patience (and not simply imagination, which we all have, however stuck up your own arse you are) to create, I'm sure it's fantastic.
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EDIT: Can't seem to put an arrow in so 'over there' means to the left and up.
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when I pay for a game, I don't then expect to have to make one for myself.
My sentiments exactly. I have no idea how people think that this will in some way 'save' the PS3. It has pretty graphics but at the moment that's about it.
I have no wish (or time!) to create content or to play other people's half arsed attempts. I want to play games with levels created by talented professionals - not bedroom coders.
Basically, I'm yet to be convinced by the premise of this game.
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finally a release date