LittleBigPlanet - Gameplay
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Published 21 August, 2008 Duration 1:47
LittleBigPlanet is still being wheeled out at every possible opportunity, giving some people exposure fatigue even before release. Having said that, we still lap it up.
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Comments (12) Latest comment 4 years ago
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Have you not seen the very first video of thios game from last year? It showed a level being played through, nothing movie like about it.
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You beat me to it. I was about to say "Where is the F'ing gameplay in all of this stupid facial expression crap. I know the world and his dog will rush out and buy this. My question is. What the frak is it they are buying exactly?
Seriously. Where is the game in all of this.
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Here is a nice long vid of gameplay ... link. With good demonstration of teamwork, use of physics, puzzles and using the 2.5D depth as well. Or just ignore all that and claim there isn't any gameplay ...
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This still doesn't answer my original question (asked over a year ago) Where is the game in all of this?
There doesn't seem to be a goal. Go from the start of a level to the finish. Why? For what purpose? What is there at the end? What do I gain by finishing a level except another stick on smile or heart or block!
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There was me thinking games were about actually playing them and having fun rather than what you get at the end of a level. The gameplay you were asking about before? Isn't that the playing of the game?
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"I've still yet to see any evidence of an objective, enemy, collectable or anything but climbing/swinging over cute obstacles. Like so many others I'm loving the style but still waiting to see any playability."
If you just watch the promo vids - which are doing a great job of getting interest in the game - then you could come to that conclusion. If you watch the gameplay vids - like the one I linked above - with an admittedly large download attached to it - then you will see all of these things though.
As I said above demonstration of team work, use of physics, puzzles & using the 2.5D-ness. There are also collectables, hidden items, a variety of enemies and the start of a boss battle at the end. What it also demonstrates is a nice element of competition in the co-op too. See who collects the most of the standard bauble things and sections within a standard level which can set up as races and it tracks which player completes those in the quickest time.
At the core though its a game that goes for the basic elements of what games *should* be about. Making it fun to play. What kind of craziness is that eh?