LittleBigPlanet - CES 08 Demo
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LittleBigPlanet - Gameplay
Published 8 January, 2008 Duration 4:24
A patented 'shaky-cam' film of a booth presentation of Media Molecule's amazing game/toy/creative studio thing. Look at the birdies! They wobble! Yay!
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Comments (35) Latest comment 4 years ago
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Still need to see gameplay though.
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I wonder how much PS3 owners wish they could get it for there console too. How many more announcements are there going to be about this game before PS3 owners actually get to buy it!
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I don't really see the point in this game at all. I'm sure once it gets up and running and there is a lot of user-created content, yeah. But I know I wouldn't really be that enthusiastic about making my own levels for little guys to jump around and such.
I don't have a PS3, so I'm not that fussed or starved for games. Sounds fanboy-ish - but it's the truth, right? And before anyone starts - if this was on 360, I still wouldn't buy it! Just not my type of game methinks.
We shall see though closer to the time! We need more gameplay as Dizzy said. All this creation stuff isn't really doing anything when you're not seeing much of the actual point behind doing all the creation!
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Looks really sweet though!
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The best 'game' like this was SEUCK (shoot em up construction kit) on the c64.
3D Construction Kit was on the c64 and Amiga too, and that was, while groundbreaking at the time, as boring as hell.
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erm ....
and what fun is a tree WITH some leaves..?
Seriously, this is going to suck ass. Unless you're 7. Or have the mental age of a 7 year old, so Apolol should be a-ok.
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Wow, great. Just as pointless as Animal Crossing.
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What I am just wondering out loud is what one can do with a level once it's built. Is the point to build an obstacle course which has to be cleared to reach an end point?
If there isn't any real point to building the levels, then I can still see that some people think they can have a bit of fun with it. Sure, even I could. But I'm just afraid that if there's no other point to it (similarly to Animal Crossing, which I mentioned earlier), the game just won't stick because it's novelty will wear off and there's no point to it anymore.
Additionally, to be honest, the amount of depth the level building offers remains to be seen. It does look a bit shallow to me.
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By the way there are time limits, there are enemies, you can die in the game and there are boss fights in the game. So it is a traditional platformer in some ways, however it's much more than that.
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You seem to have an issue with trees. This game has a fruitful physics and design system, so dont be sad, you can design yourself a pot plant if you wanted to - it doesnt have to be a tree.
I like trees and you seem wooden so I reckon we'd be great mates...