Kinect creates giant walk-on keyboard
You may also like...
-
Microsoft showcases Kinect potential video
-
Microsoft Kinect, WP7 Christmas ad
-
Microsoft's vision of future living rooms
-
Microsoft demos interactive Kinect ads
-
Kinect Fun Labs for Xbox 360 leaked
-
Kinect working with AR Drone footage
-
Kinect working with PS3 footage
-
Kinect works with Windows Phone
-
Kinect hands-on control for club lighting
-
Kinect mod shows best interaction yet
-
Avaglide indie title is latest Kinect hack
-
Play Angry Birds with Kinect hack
-
MIT developing Kinect holographic TV
-
Now Kinect can control humanoid robots
-
Kinect mod gives you x-ray vision
-
Kinect made more expensive
-
Eurogamer Asks: Is Your Home Kinect-Ready?
-
Kinect modding makes you fat
-
Making a lightbsaber for Kinect
-
Doctor Who: The Eternity Clock - the first level
Published 14 December, 2010 Duration 2:14
Latest mod makes music anywhere.
You may also like...
-
BBC News mistakes Halo UNSC logo for UN 103
-
Doctor Who: The Eternity Clock Review 76
-
Darksiders 2: Death Becomes You 13
-
Just Cause dev working with Square Enix on "ground breaking" open world action game 27
-
Radeon HD 7970M Review 58
-
App of the Day: Score! Classic Goals 14
-
GAME launches trade-in price checker tool 59
-
Battlefield 3: Close Quarters trailer explodes 31
-
Microsoft teases Avatar Motocross Madness with new screens 17
-
Ghost Recon: Future Soldier Review 136
-
Day Z: The Best Zombie Game Ever Made? 152
-
Sly Cooper: Thieves In Time Preview 11
-
Halo 4 internal multiplayer beta gameplay video leaks 36
-
Satellites to use Kinect in orbital docking system 25
-
Retrospective: Dragon Age 2 103
-
Battlefield Premium to cost £35, 5th DLC is Aftermath - report 103
-
No new Kingdoms of Amalur: Reckoning patches "barring some sort of miracle" 36
-
Capcom registers trademark for Remember Me 19
Comments (18) Latest comment 1 year ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
That's awesome.
Comment below viewing threshold Show
http://www.youtube.com/watch?v=rKrZiddRphw
Comment below viewing threshold Show
edit: Honestly, That "Note" pun wasn't intended.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
However games take longer to develop than a mod.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Although the waggle substance requirement for games is lowering all the time.
Comment below viewing threshold Show
I think it is safe to say that someone (or many hundreds of someones) somewhere in the professional software development world had thought of this before. That nobody has released something like it as a commercial product doesn't mean the idea hgas never occurred to anybody.
Comment below viewing threshold Show
And that's exactly what the problem is. They're doing exactly the same thing as these hobbyists: making neat tech demos. The difference is that unlike the hobbyists, they also have million dollar budgets, many, many man hours, first-party developer support and countless other resources. With all that, why haven't they been able to better the modders and come up with an actual game?
Comment below viewing threshold Show
I know people keep stating this all the times but you have to realize that there is a huge difference between proof of concept that a lot of developers do and making something into an actual product. In other words, a lot of what you see from the hack community has either already been done before or are things developers do as proof of concepts but you never see. Making most of these ideals into actual games is totally different and that's where the challenge is.
There is nothing depressing about what you see from the hack community compared to actual products because you never really know what is bubbling within a development studio until they are ready to show it. It would be silly to show some of your innovative stuff to early only to have competing products reach the market at the same time as yours.
Comment below viewing threshold Show
b) however, the Kinect that people use on PC isn't the same as the same camera on the 360. There's a bandwidth bottleneck that prevents the 360 connection to support the same level of fidelity that the PC supports.
c) obviously, games need to work in many circumstances. Being able to do this flawlessly in various lighting conditions and such is going to be much harder.
It's definitely a good thing for Kinect games though that PC guys get to play around with it like this, and it will be interesting how many of these things, given the limitations Kinect has on 360 (half the bandwidth, etc), will translate to games on the 360. They really should put this in XNA soon.
Comment below viewing threshold Show