Comments (18) Latest comment 1 year ago

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  • Skooch #1 1 year ago

  • TheBoyChris #2 1 year ago

    That's bloody brilliant.
  • madgerald Verified Studio Head of PR & Marketing, Colossal Games LTD #3 1 year ago

    Has Jean-Michel Jarre seen this yet?
  • mcmonkeyplc #4 1 year ago

    Keyboard hero!

    That's awesome.
  • KayJay #5 1 year ago

  • KayJay #6 1 year ago

    On a serious note. That really is excellent.

    edit: Honestly, That "Note" pun wasn't intended. :)
    Edited by KayJay at 14/12/10 @ 10:00
  • coolbritannia #7 1 year ago

    This is why the next 2 years of Kinect will see new genres on xbox 360, this isn't eye toy.
  • ChthonicEcho #8 1 year ago

    As genius as this is, it's also depressing that amateurs think of this stuff, and not the professionals that authored this technology or the supposedly creative game designers that could utilise this.
  • mcmonkeyplc #9 1 year ago

    Yeah that is quite depressing.

    However games take longer to develop than a mod. :)
  • RobTheBuilder #10 1 year ago

    Amazing. Great work.
  • kangarootoo #11 1 year ago

  • spazmo #12 1 year ago

    Do people really think professional developers are not experimenting with stuff like this? The problem they have is turning it into something substantial.

    Although the waggle substance requirement for games is lowering all the time.
  • kangarootoo #13 1 year ago

    @ChthonicEcho

    I think it is safe to say that someone (or many hundreds of someones) somewhere in the professional software development world had thought of this before. That nobody has released something like it as a commercial product doesn't mean the idea hgas never occurred to anybody.
  • Shinetop #14 1 year ago

    It's not that professionals haven't thought of this. Hell, some of them probably even made this sort of stuff, just like the hobbyists.

    And that's exactly what the problem is. They're doing exactly the same thing as these hobbyists: making neat tech demos. The difference is that unlike the hobbyists, they also have million dollar budgets, many, many man hours, first-party developer support and countless other resources. With all that, why haven't they been able to better the modders and come up with an actual game?
  • Machiavellian #15 1 year ago

    As genius as this is, it's also depressing that amateurs think of this stuff, and not the professionals that authored this technology or the supposedly creative game designers that could utilise this.

    I know people keep stating this all the times but you have to realize that there is a huge difference between proof of concept that a lot of developers do and making something into an actual product. In other words, a lot of what you see from the hack community has either already been done before or are things developers do as proof of concepts but you never see. Making most of these ideals into actual games is totally different and that's where the challenge is.

    There is nothing depressing about what you see from the hack community compared to actual products because you never really know what is bubbling within a development studio until they are ready to show it. It would be silly to show some of your innovative stuff to early only to have competing products reach the market at the same time as yours.
  • Arwin #16 1 year ago

    a) no, not all professionals think of these things. If anything, motion controls have the lowest barrier of entry for games like these, with Party games being well known and accepted.
    b) however, the Kinect that people use on PC isn't the same as the same camera on the 360. There's a bandwidth bottleneck that prevents the 360 connection to support the same level of fidelity that the PC supports.
    c) obviously, games need to work in many circumstances. Being able to do this flawlessly in various lighting conditions and such is going to be much harder.

    It's definitely a good thing for Kinect games though that PC guys get to play around with it like this, and it will be interesting how many of these things, given the limitations Kinect has on 360 (half the bandwidth, etc), will translate to games on the 360. They really should put this in XNA soon. ;)
  • NimbusTLD #17 1 year ago

    Now for DDR Kinect :p