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Killzone 2 - Cinematic Intro

8 (7 ratings)

Not a bad way to get your juices flowing for a bit of tactical slaughter, this. Like an anti-Churchill. Now, excuse us while we do a little roar. Grrrr.

21 Jan   Duration: 3' 34"

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Comments: 1-50 of 68 in total | next 50 »

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bnazir
21/01/09 @ 09:26
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looks alright..still brown though!
garengarch
21/01/09 @ 09:28
#2
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superb
heres hoping the gameplay lives up to the graphics
dsmx
21/01/09 @ 09:29
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Good intro, but will it look like that in game?
Moonprince
21/01/09 @ 09:31
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No, it looks a bit better :/
Petulant_Radish
21/01/09 @ 09:31
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That's fucking cool. Good mis-en-scene
peak_performance
21/01/09 @ 09:34
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"Listening to this shit makes me wanna BREAK something."

o_o

HA-RUMPH
towser
21/01/09 @ 09:40
#7
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Why is it all the dudes in these games - GoW, Killzone, Resistance etc all walk and move like they are keeping a pineapple up their ass?
presh
21/01/09 @ 09:43
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that's too epic for this early in the morning ;-)
The_Surreal
21/01/09 @ 09:44
#9
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Awesome!
Xerx3s
21/01/09 @ 09:45
#10
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This might just be the thing that will sell me a ps3.
gdeagle
21/01/09 @ 09:51
#11
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Come on just give me the game already!!
teabagger
21/01/09 @ 09:53
#12
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That is rather marvellous.
Scimarad
21/01/09 @ 09:58
#13
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Rubbish! This would be SO much better if it was on the 360:)
Kaspar
21/01/09 @ 09:58
#14
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Some of that dialogue's a bit 'special'. Whooping and hollering Space Marines, all "Shit, YEAAAAAAAGH!" and high-fiving as they go into battle........Hazetastic!
ram
21/01/09 @ 10:08
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funny how the intro has all the "goodies" being massacred, whilst the actual gameplay shows a lone marine carving his way through the Helgash(sic).

Anyway I hope this game is good, pre-ordered from shopto for the very reasonable price of £31.99.
Les
21/01/09 @ 10:10
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"Some of that dialogue's a bit 'special'. Whooping and hollering Space Marines, all "Shit, YEAAAAAAAGH!" and high-fiving as they go into battle........Hazetastic!"

Ever seen footage from real war situations like Iraq or Afghanistan? It might sound idiotic but it’s quite hard to put yourself in front of people out to kill you with a different attitude… ;)
farticusmaximus
21/01/09 @ 10:12
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"Not a bad way to get your juices flowing for a bit more run'n'gun"

Fixed.
grogson
21/01/09 @ 10:22
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thats a cool cinematic
menschenfracht
21/01/09 @ 10:22
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about pineapple walks: It's for protection! From Zee Germans!

http://www.copperheadroaddft.com/carbine...
StooMonster
21/01/09 @ 10:25
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Very nice intro. I look forward to reading EG's review of the game.
Beano
21/01/09 @ 10:25
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No way that's realtime!
Fab4
21/01/09 @ 10:29
#22
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Very nice!
Cadence
21/01/09 @ 10:35
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Haha, what a piss take.
drumbaby
21/01/09 @ 10:48
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Smart.
spekkeh
21/01/09 @ 10:56
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Sounds a bit Starship Trooperish, even naming a guy Rico.
penhalion
21/01/09 @ 11:10
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@beano

Seriously man. You can do stuff like this realtime if you don't have to process AI and user input along with it. It's the reason in engine cut scenes have started looking so good. A cut scene is simpy an on rails 3d movie. As a result you can swap in more detailed models and scenes (notice the helghast leader's face is pretty much shown in isolation all the time).

Ignore Moonprinces claim that the actual game looks better than the cut scenes. It doesn't. It looks as good as COD 4 and runs at a solid clip most of the time (yes I have played proper demos of it).
chronom4n
21/01/09 @ 11:19
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man that was some epic speech from the enemy. But what really got me going "WHOAH!!" was when the camera shows the helghast with their red eyes. anyways, just an epic vid to watch at this time of the day.
warbo
21/01/09 @ 11:22
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@Beano. No it isn't.

I was hoping for real-time cinematcs in KZ2. This is a very nice CG intro though.

Edited 1 times, most recently on 21/01/09 @ 11:24
Bagpuss
21/01/09 @ 11:41
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Its NOT realtime.....but it has been generated using the Killzone 2 engine.

T4RG4
21/01/09 @ 11:45
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Did little for me I'm afraid. All seems a bit too 'teenage script'. I am however 85.
Edited 1 times, most recently on 21/01/09 @ 11:46
Moonprince
21/01/09 @ 11:49
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Pen. I've finished the game so fu? ;)
Widge
21/01/09 @ 12:24
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Well, considering the baffling universal LOVE for Saints Row 2, I guess Teenage Script is going to be hitting the core market well.
KillallHippies
21/01/09 @ 12:30
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we must avoid another klendathu
Beano
21/01/09 @ 12:45
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@penhalion: No you can't do that intro realtime on the PS3. To many assets (textures, models, etc.) must be swapped between cuts/transitions (like zooming between space, ground, battles, etc). Not even possible with streaming. Sure some elements can be done realtime seperately and edited together afterwards. But that does not make it possible and the video is obviously prerendered (using the game engine and assets or not).
But it IS a nice intro though :)
Edited 1 times, most recently on 21/01/09 @ 12:46
Scoops
21/01/09 @ 13:34
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Cimematics look great but then, so it should. I wonder if they are rendered with the in-game engine? Still, I liked Killzone (no really!), great scenario and artwork. It is a pity the PS2 just wasn't quite up to the job then. Lets hope it works out and I might have a reason to get a PS3.

Oh Beano - see what you are saying there. It looks like a tall order but then who would have thought they could fit GTA:SA on one DVD for PS2?? It is amazing what they can do these days :)
Edited 1 times, most recently on 21/01/09 @ 13:36
symmetry
21/01/09 @ 13:43
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Nice!

Although it's stupid to construct those ships on the ground.
muziksoulchild
21/01/09 @ 13:49
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very 'stormship troopers'....
DrDamn
21/01/09 @ 13:57
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@Farticus
And you would be the first to call someone up on basing opinions on vids contrary to what people who have actually played the game say.
Kenshin001
21/01/09 @ 14:03
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Meh.
farticusmaximus
21/01/09 @ 14:12
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@DrDamn

It's very obvious from the hours of gameplay vids we've all watched that the touted 'tactical combat' is, in fact no more tactical than CoD, Halo, or any other run and gun FPS in that vein.

If you can see some hidden additional tactical element at work then please do show me.
DrDamn
21/01/09 @ 15:10
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You can't gauge tactics from a clip someone else is playing because you don't have the full picture. A key one being the difficulty setting. Halo for example becomes a lot more tactical on Legendary no?

Previews of the game clearly state that Run and Gun will mean you don't get as far as taking a tactical approach. I'll reserve judgement until I play myself, but indications from people who have played the game do not hold up your argument at all.

A couple of obvious elements which make the game more tactically paced. Slower movement speed, cover system and targeting / recoil more on the realistic side than many "run and gun" games.

A video of someone playing the game on an easy difficulty as a run'n'gun game does not make it a run'n'gun game.
farticusmaximus
21/01/09 @ 15:48
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@DrDamn

Ok, so if we judge similar games by the same standards then you will admit that CoD and Halo are also 'tactical shooters' as they display exactly the same level of nub-friendlyness at low difficulties and require different tactics on harder difficulties.

What this is describing is NOT 'tactical combat'. What this is describing is 'higher difficulty levels'. The speed at which the player moves has fuck all to do with it.

Tactical combat would imply something deeper than just move-shoot-move-shoot.

This game is move-shoot-move-shoot-rinse-repeat, just like Halo and CoD. No more, no less.

Edited 1 times, most recently on 21/01/09 @ 15:56
Mr-Bozzey
21/01/09 @ 15:49
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was in the beta myself and to be honest its epic tactics DO apply in that mode. aint played the SP but it looks epic.

as for all the haters you can have ya points now chances are your'll all be buying this game yourself come feb because no matter what you say think or do you are wrong.

the game plays excatly as EG says it does tactical and awesome.
farticusmaximus
21/01/09 @ 15:57
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@Mr-Bozzey

I see the hype has stuck in that noggin quite nicely. Here, have a biscuit for your obedience....
penhalion
21/01/09 @ 16:32
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@Moonprince

Then why did you claim the actual gameplay looked better than the cut scene animations?
DrDamn
21/01/09 @ 16:32
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@Farticus
Halo absolutely does get more tactical as you go up difficulty levels. You have to think a lot more about the best weapons to use against specific enemies for example - where on lower difficulties you could just plough in with what you have to hand a lot of the time. It's a lot of what singles out Halo as better than the majority. However your movement in Halo is still a lot to do with it as you can still charge around- run and gun - the tactical choice is in weapons and how you move.

If movement is slower then not charging out of cover and using a cover system well becomes a bigger part of the gameplay and thus more tactical in the way you approach a situation.

The health system in this also lends itself to a slower more considered approach as you die more quickly under fire - again not an attribute of a run and gun FPS.

What shooter would you say is tactical and what makes it so? I'd say the Rainbow Six series was a good example and a lot of that is to do with features we see here - maybe not to the extent of RB6 but leaning more towards that than Run and Gun. E.g. Cover system, low health, more realistic weapon recoil and slower movement.
BlueDragon
21/01/09 @ 20:17
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At least everybody agrees that this must be one hell of an expensive game.
Edited 2 times, most recently on 21/01/09 @ 20:18
boomboxdan
21/01/09 @ 20:42
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sweet jesus ...this game looks a little belter
farticusmaximus
22/01/09 @ 11:45
#49
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@DrDamn

Using cover is an element of every FPS. It's not a unique feature of Killzone as a lot of people seem to think. Just because you have to press a button to use cover does not make the actual use of cover any more effective than in any other FPS.

Also there are higher difficulty levels on every FPS so again, not a unique KZ feature as they all force a more considered appreoach to the combat.

Rainbow 6 allows tactical play by setting up attacks on rooms with the snakecam. Brothers in arms allows you to set up flanking and crossfire maneuvers. Other shooters have allowed mines to be laid as traps.

These are tactical elements. Tactics do not begin and end during a gunfight. The use of tactics will decide the outcome of a battle before a single shot is fired.

So no, I'm sorry but harder combat due to higher difficulty levels do not equal 'more tactical' combat because what happens during the firefight is the same, just harder.
Les
22/01/09 @ 12:20
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"Sounds a bit Starship Trooperish, even naming a guy Rico."

Was in the first game and the PSP outing as well. Might have something to do with the fact that Starship troopers was created by a Dutch director. There's also not that many games in which the lead character is called "Jan"... ;)

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