Comments (59) Latest comment 3 years ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • bnazir #1 3 years ago

    looks alright..still brown though!
  • garengarch #2 3 years ago

    superb
    heres hoping the gameplay lives up to the graphics
  • dsmx #3 3 years ago

    Good intro, but will it look like that in game?
  • Moonprince #4 3 years ago

    No, it looks a bit better :/
  • Petulant_Radish #5 3 years ago

    That's fucking cool. Good mis-en-scene
  • peak_performance #6 3 years ago

    "Listening to this shit makes me wanna BREAK something."

    o_o

    HA-RUMPH
  • towser #7 3 years ago

    Why is it all the dudes in these games - GoW, Killzone, Resistance etc all walk and move like they are keeping a pineapple up their ass?
  • presh #8 3 years ago

    that's too epic for this early in the morning ;-)
  • The_Surreal #9 3 years ago

  • Xerx3s #10 3 years ago

    This might just be the thing that will sell me a ps3.
  • teabagger #11 3 years ago

    That is rather marvellous.
  • Scimarad #12 3 years ago

    Rubbish! This would be SO much better if it was on the 360:)
  • Kaspar #13 3 years ago

    Some of that dialogue's a bit 'special'. Whooping and hollering Space Marines, all "Shit, YEAAAAAAAGH!" and high-fiving as they go into battle........Hazetastic!
  • ram #14 3 years ago

    funny how the intro has all the "goodies" being massacred, whilst the actual gameplay shows a lone marine carving his way through the Helgash(sic).

    Anyway I hope this game is good, pre-ordered from shopto for the very reasonable price of £31.99.
  • Les #15 3 years ago

    "Some of that dialogue's a bit 'special'. Whooping and hollering Space Marines, all "Shit, YEAAAAAAAGH!" and high-fiving as they go into battle........Hazetastic!"

    Ever seen footage from real war situations like Iraq or Afghanistan? It might sound idiotic but it’s quite hard to put yourself in front of people out to kill you with a different attitude… ;)
  • grogson #16 3 years ago

    thats a cool cinematic
  • menschenfracht #17 3 years ago

    about pineapple walks: It's for protection! From Zee Germans!

    http://www.copperheadroaddft.com/carbine...
  • StooMonster #18 3 years ago

    Very nice intro. I look forward to reading EG's review of the game.
  • Beano #19 3 years ago

    No way that's realtime!
  • Fab4 #20 3 years ago

  • Cadence #21 3 years ago

    Haha, what a piss take.
  • drumbaby #22 3 years ago

  • spekkeh #23 3 years ago

    Sounds a bit Starship Trooperish, even naming a guy Rico.
  • penhalion #24 3 years ago

    @beano

    Seriously man. You can do stuff like this realtime if you don't have to process AI and user input along with it. It's the reason in engine cut scenes have started looking so good. A cut scene is simpy an on rails 3d movie. As a result you can swap in more detailed models and scenes (notice the helghast leader's face is pretty much shown in isolation all the time).

    Ignore Moonprinces claim that the actual game looks better than the cut scenes. It doesn't. It looks as good as COD 4 and runs at a solid clip most of the time (yes I have played proper demos of it).
  • chronom4n #25 3 years ago

    man that was some epic speech from the enemy. But what really got me going "WHOAH!!" was when the camera shows the helghast with their red eyes. anyways, just an epic vid to watch at this time of the day.
  • warbo #26 3 years ago

    @Beano. No it isn't.

    I was hoping for real-time cinematcs in KZ2. This is a very nice CG intro though.

    Edited by warbo at 21/01/09 @ 11:24
  • Bagpuss #27 3 years ago

    Its NOT realtime.....but it has been generated using the Killzone 2 engine.

  • T4RG4 #28 3 years ago

    Did little for me I'm afraid. All seems a bit too 'teenage script'. I am however 85.
    Edited by T4RG4 at 21/01/09 @ 11:46
  • Moonprince #29 3 years ago

    Pen. I've finished the game so fu? ;)
  • Widge #30 3 years ago

    Well, considering the baffling universal LOVE for Saints Row 2, I guess Teenage Script is going to be hitting the core market well.
  • KillallHippies #31 3 years ago

    we must avoid another klendathu
  • Beano #32 3 years ago

    @penhalion: No you can't do that intro realtime on the PS3. To many assets (textures, models, etc.) must be swapped between cuts/transitions (like zooming between space, ground, battles, etc). Not even possible with streaming. Sure some elements can be done realtime seperately and edited together afterwards. But that does not make it possible and the video is obviously prerendered (using the game engine and assets or not).
    But it IS a nice intro though :)
    Edited by Beano at 21/01/09 @ 12:46
  • Scoops #33 3 years ago

    Cimematics look great but then, so it should. I wonder if they are rendered with the in-game engine? Still, I liked Killzone (no really!), great scenario and artwork. It is a pity the PS2 just wasn't quite up to the job then. Lets hope it works out and I might have a reason to get a PS3.

    Oh Beano - see what you are saying there. It looks like a tall order but then who would have thought they could fit GTA:SA on one DVD for PS2?? It is amazing what they can do these days :)
    Edited by Scoops at 21/01/09 @ 13:36
  • symmetry #34 3 years ago

    Nice!

    Although it's stupid to construct those ships on the ground.
  • muziksoulchild #35 3 years ago

    very 'stormship troopers'....
  • DrDamn #36 3 years ago

    @Farticus
    And you would be the first to call someone up on basing opinions on vids contrary to what people who have actually played the game say.
  • Kenshin001 #37 3 years ago

  • DrDamn #38 3 years ago

    You can't gauge tactics from a clip someone else is playing because you don't have the full picture. A key one being the difficulty setting. Halo for example becomes a lot more tactical on Legendary no?

    Previews of the game clearly state that Run and Gun will mean you don't get as far as taking a tactical approach. I'll reserve judgement until I play myself, but indications from people who have played the game do not hold up your argument at all.

    A couple of obvious elements which make the game more tactically paced. Slower movement speed, cover system and targeting / recoil more on the realistic side than many "run and gun" games.

    A video of someone playing the game on an easy difficulty as a run'n'gun game does not make it a run'n'gun game.
  • Mr-Bozzey #39 3 years ago

    was in the beta myself and to be honest its epic tactics DO apply in that mode. aint played the SP but it looks epic.

    as for all the haters you can have ya points now chances are your'll all be buying this game yourself come feb because no matter what you say think or do you are wrong.

    the game plays excatly as EG says it does tactical and awesome.
  • penhalion #40 3 years ago

    @Moonprince

    Then why did you claim the actual gameplay looked better than the cut scene animations?
  • DrDamn #41 3 years ago

    @Farticus
    Halo absolutely does get more tactical as you go up difficulty levels. You have to think a lot more about the best weapons to use against specific enemies for example - where on lower difficulties you could just plough in with what you have to hand a lot of the time. It's a lot of what singles out Halo as better than the majority. However your movement in Halo is still a lot to do with it as you can still charge around- run and gun - the tactical choice is in weapons and how you move.

    If movement is slower then not charging out of cover and using a cover system well becomes a bigger part of the gameplay and thus more tactical in the way you approach a situation.

    The health system in this also lends itself to a slower more considered approach as you die more quickly under fire - again not an attribute of a run and gun FPS.

    What shooter would you say is tactical and what makes it so? I'd say the Rainbow Six series was a good example and a lot of that is to do with features we see here - maybe not to the extent of RB6 but leaning more towards that than Run and Gun. E.g. Cover system, low health, more realistic weapon recoil and slower movement.
  • boomboxdan #42 3 years ago

    sweet jesus ...this game looks a little belter
  • Les #43 3 years ago

    "Sounds a bit Starship Trooperish, even naming a guy Rico."

    Was in the first game and the PSP outing as well. Might have something to do with the fact that Starship troopers was created by a Dutch director. There's also not that many games in which the lead character is called "Jan"... ;)
  • guernican #44 3 years ago

    I hate to point out the bleedingly obvious, but "move-shoot-move-shoot" is, technically, a tactic.
  • DrDamn #45 3 years ago

    You have previously given Gears of War as an example of a more tactical shooter - how is that achieved?

    The game has "somehow gained the billing" from people who have played the damn game. You are basing your conclusions on a few vids you've seen - specifically the new gameplay vids EG have chucked up in the last week or so. Where they have cherry picked and packed up exciting bits rather than the full flow of a level.

    A cover system makes a lot of difference as it is designed to be used. Making it easier to pop in and out of cover to get your shots off. That is a big difference to non cover system shooters where you use standard controls to look round corners exposing a lot more of your character than you might expect.

    These quotes are previews from several people who have played the game ...

    "Instead, you swiftly settle into the rhythm of the game - sweeping and clearing entrenched areas, pressing forward one piece of cover at a time. Shooting on the fly is a good way to waste ammo, and most of your kills come from short, controlled bursts taken down the iron sights view from a safe vantage point. Finding these strategic sanctuaries becomes increasingly tricky as the game evolves, but that's all part of the challenge."

    "its weak running and gunning options forcing you to find a space and make use of the iron sights, while the slightly slow turning and lengthy reload animations draw you into a game that plays out at a tenser, more measured pace than COD or Halo."

    "Throw in a cover system - in single-player only - that doesn't take the player out of the first-person perspective, but instead relies on a surprisingly cinematic lean-and-peak mechanic, and you have a seriously tactical, if traditional shooter starting to find its feet."


  • DrDamn #46 3 years ago

    The "path-of-least-resistance planning, flank cover" is more or less detailed in the first quote there. "sweeping and clearing entrenched areas, pressing forward one piece of cover at a time."

    No one is claiming its a high end tactical shooter - it never claims to be and no one has said so - it's just got a more considered approach to run'and'gun shooters.

    I've detailed plenty of reasons why this is the case but all you've got is a video of someone not playing like that because it's short clips. I've seen vids from GamerSyde - which were subsequently pulled - which show a nicely tactical, non-run and gun approach to a level.

    Hype is about exaggerated claims made by the devs. I'm looking at multiple views from independent journalists.

  • DrDamn #47 3 years ago

    I suspect this is one of those times we are arguing but actually mean the same thing.

    There are obviously going to be shades between an full on run and gun arcade shooter and a full on team based realistic tactical shooter.

    If you look back through my posts the claims about it being tactical are largely preceded by the word "more". As a relative term not a defining one.

    In my understanding/definition - and others - a more considered approach is more tactical. That's obviously not your understanding of the word - so we're arguing a lot over semantics - though I guess there are still differences of opinion.

    We shall see when the game releases.
    Edited by DrDamn at 22/01/09 @ 17:22
  • zuljin #48 3 years ago

    @farticusmaximus
    "Ok I give up, the hype shield is far too strong for any kind of sense to penetrate."

    Yes some people are hyped. That is wrong. To assume the best just on a trailer (which could just be showing the best bits) is in essence naive. The reverse however, to assume the worst, is downright cynical.

    Take information from places you can trust. Eg, the forums about the beta went mental because people loved it. Gamers, you know those people that don't really care what platform it appears on, as long as they enjoy playing it?
  • DT-525 #49 3 years ago

    I hope this game looks as good a it does and its not just another Farcry 2.
  • jonbwfc #50 3 years ago

    RE: The whole Rico 'coming from starship troopers' thing. It's almost certainly rubbish. First off there have been several very different Ricos in the various starship troopers incarnations. In the book, he's hispanic (from Buenos Aires I believe). In the films, he's a square jawed American cliche'. In the CGI cartoon he's completely nondescript (probably because the tech wasn't up to doing proper details at that point). So saying someone is 'like Rico' is rather like saying someone is 'like Doctor Who'.

    In any case, two characters in works of fiction that share an extremely tenuous connection and just happen to have the same name doesn't mean one was 'inspired by' the other. It's just a coincidence. And the fact that Verhoeven is dutch probably doesn't matter either. If we're going to have conspiracy theories, let's at least have them over things that matter...

    Nice vid though. They got the feel of Viseri's rhetoric just right, although I do agree that making the Helgast seem an invincible foe just before you're going to mow them down by the battalion load does rather seem incongruous.

    Enough of this. Bring on the game then we all have something concrete to form an opinion on.

    Jon
  • Les #51 3 years ago

    "And the fact that Verhoeven is dutch probably doesn't matter either."

    Of course it matters! ;)

    But seriously, basing a character on another character is different from giving a character the same name as another one as a sort of tribute. I for one would be surprised if the original Starship Troopers movie didn't influence them in picking the name. And I don't really see what would be wrong with that TBH.
  • m0thr4 #52 3 years ago

    I just don't see the point of videos like this. Show me some gameplay... although I have to confess it doesn't look like my sort of game at all.
  • MrHitman #53 3 years ago

    Sounds like a few 360 gamers are here trying to slate this........looks like the best FPS out there by far at the mo!
  • Methys #54 3 years ago

  • TurboBailey #55 3 years ago

  • GisforGrenade #56 3 years ago

    Cool video pity about the console.
  • craziii #57 3 years ago

    if the game is as good as this cinematic, I am sold.
  • Svecke #58 3 years ago

    "Why is it all the dudes in these games - GoW, Killzone, Resistance etc all walk and move like they are keeping a pineapple up their ass?"

    It's because of all the hot, steamy man-sex they have between cut-scenes. Duh. Because apparently the future is devoid of females. *didn't see a single one*