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Killzone 2 - Behind the Bullet

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It's very clever what technology can do these days. Here Sony slows a bullet down and looks at different graphical processes. We missed all of this when playing because we were shooting the bad people. Pity.

22 May   Duration: 1' 37"

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Comments: 1-7 of 7 in total

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diggun
22/05/09 @ 15:03
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oh look. heres how we made some pre-rendered cgi non-in game sequence. fascinating.
ianegg
22/05/09 @ 21:52
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@diggun
actually, that's footage of the interactive demo they just released. it's rather spiffy
diggun
23/05/09 @ 10:33
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so a pre-rendered, non-in game sequence where you can move the pov around?
banging.
GreyBeard
23/05/09 @ 10:53
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Its a very impressive technical demo. The various shader modes can be switched on the fly (either side of the split, which again you can move real-time), along with camera position and time-line. There are even 3 or so commentaries to listen to while you watch explaining various technical and art-direction points.
Its a nice freebie. And absolutely nothing to complain about.
the_mtfr
24/05/09 @ 12:14
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diggun, if it was pre-rendered you couldn't be moving the pov around.
JediMasterMalik
24/05/09 @ 14:25
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diggun you're painfully uninformed, go learn about something before posting shit about it.
elephant_stone
27/05/09 @ 16:22
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The tech demo download on the PSN is pretty neat...and can be manipulated in real time...its the same engine as used in game im sure!

Comments: 1-7 of 7 in total

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