Interview: Haze
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Mass Effect 3 Demo: The First 20 Minutes
Published 2 June, 2006 Duration 5:49
Free Radical Design creative director David Doak and scriptwriter Rob Yescombe talk up the TimeSplitters team's brand new next-gen shooter
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Comments (15) Latest comment 4 years ago
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(yes, and wot the guy after me says)
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But yeah, the script writer seems to get that to some degree. Fingers crossed.
(And also, games really don't have to have stories [though some abhor them more than others]. Sometimes a game can just be a game.)
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The basic expression I think is "easier said than done".
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I'll be keeping tabs on this one.
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When the flying fuck are we going to get a game that actually plays like a game and not a movie, using interactivity rather than ham-fisted exposition and sophomoric characterization to invoke emotion?
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Let's face it, what he says about "emotional rollercoasters" is true: games lie, and say they're going to do it - but just have a bit where there's sad music. It sounds to me like they're going to "REALLY do what everone SAID they were gonna do" instead.
Also, even though he says he's "not a games guy", do you really think Free Radical would just pick some guy off the street? You should play Second Sight, then you'll see how good those guys are when they've got a story to work with. That was the only story game, apart from the first Metal Gear, where I really cared about what happened.
To quote you, Shadar, that was a game "that plays like a game" but ALSO plays like a movie. I hope Haze can do the same.
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My major concern is wondering if they can make it different enough to be worth playing, I'm not so sure. I don't doubt that it will be competent and enjoyable but will that be enough for 2007 when it could very easily muddle in with the other dozen futuristic war-based FPS games.
Still, I have loyalties back to Goldeneye, and even though I didn't really enjoy Timesplitters I'll still pick this up (PC version most likely - so do a decent conversion!)
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