Interview: Assassin's Creed
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Published 1 June, 2006 Duration 4:35
Exclusive interview with Ubisoft Montreal creative director Patrice Desilets on the stunning next-gen title from the acclaimed Prince of Persia team
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Comments (13) Latest comment 6 years ago
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I'd like to see some in game graphics not just prerendered, but what he talks about make it one to watch
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I quite like their approach to stealth. "Hide in plain sight" as I believe the SAS call it. Its not about not being seen, its just about not being noticed. Takes me back to hide and seek as a kid, "hiding" by joining in with a random football game in the playground.
From the screens I have seen, the game engine doesn't look far off the pre-rendered movie as far as graphical quality goes.
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Just seen a picture of Jade. Point taken.
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Where are pictures of Jade please?
I thought that it was a great interview to be honest.
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I'm looking forward to this. Someone's read Foucaults Pendulum.
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Parkour for life!
Oh yeah, the game looks good too (because of the parkour, although jumping off a building to kill someone... i've never seen it done...)
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Anyways, that french guy was cool.
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