Comments (18) Latest comment 2 years ago

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  • djhsecondnature #1 2 years ago

  • guernican #2 2 years ago

    Well, this is interesting.

    I'm starting to wonder if this doesn't just sound like an awful lot of action trees. Emotionally, very powerful - assuming it's done in a convincing way - but it rather reminded me of the section in Fahrenheit where you had to wander around a bookshop looking for a clue. It was rather dull.

    I'm really interested in their theories about expanding what 'Play' should be, and challenging your perceptions of what achievement is. Also really interested to see how they market this. It seems to me to be much more a CGI movie where you can influence the outcome, or - to use a bad analogy - a grown-up Fighting Fantasy book. Which would seem to demand a much more innovative plan for taking it to market than, say, yet another FPS.
  • DarthInsinuate #3 2 years ago

    For a game that is so focused on human interaction the facial animation is surprisingly rubbish. Actually, it's just plain really rubbish. Move your frickin' eyebrows, you emotionless little bastard!
  • gruntboy #4 2 years ago

  • Vroom #5 2 years ago

  • TheComedian #6 2 years ago

    Not sure about this, I want to think it's going to be the best thing ever, but unless it has an amazing script, it can't possibly work. I still don't get all the QTEs, surely it's far more engaging for someone to actually control the actions.