Haze - David Doak walkthrough

Published 31 August, 2007 Duration 6:13

This in-depth walkthrough from the creator of Haze, David Doak, grants you a unique inside perspective on the mechanics of the game. Learn about rebellion, the effects of too many drugs and what makes the shotgun such a 'nice' weapon.

Comments (46) Latest comment 5 years ago

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  • strangeed #1 5 years ago

    The pauses between npc actions are irritating. Not too impressed with the AI but could just be early days?
  • decibel #2 5 years ago

    Wow, they've certainly nailed the Inject Some People With Some Drugs That Make Them Fight On Your Side gameplay.
  • TonyCocaCola #3 5 years ago

    Could be early days but i think theres to much emphasis on the stupidity of mantal troops. I really like the idea of these arrogant mofos but i think it needs to be toned down a bit,
  • Latin #4 5 years ago

    Looks a bit samey, could get boring after a while... hopefully they'll be more than just two types of footsoldier to fight as well

    Graphics look good, if you're into that sort of thing
  • Xerx3s #5 5 years ago

    "Haze is a new ps3 shooter" > Exclusivity confirmed then.

    One odd thing though, several times it shows that they go into overdose and instead of picking on the nearest target, they run away to fight their own. Wouldn't it be logical for him to attack the first thing on two legs?
  • Steroyd #6 5 years ago

    I will like this game without fear.
  • DrCheese #7 5 years ago

    Hey David Doak, your game looks rather bland and boring. Please play some more Bioshock.
  • BiscuitBase #8 5 years ago

    Design tip for Free Radical: All that "drug induced enemies fighting on your own side" stuff is pretty pointless if your combat gameplay is rubbish
  • Kiigan #9 5 years ago

    Looks alright. Pity so little of the lovely art direction and concept art shown in Edge a while back has carried through the final game - which looks a little dreary in this footage.

    The overdosing-on-Nectar stuff makes some amount of sense for the player (presumably some kind of renegade ex-Mantel) choosing to overdose... but triggering overdoses in Mantel soldier enemies makes less sense in my opinion.

    For a start, if Nectar is so dangerous (ie it can turn your troops against one another, effectively wiping out an entire squad) you have to wonder why the Mantel combat suits which administer Nectar don't have some kind of safe-guards in place. The Nectar grenades too... they appear to be just dispersing a cloud of Nectar in the air, but the Mantel baddies are all wearing helmets I thought.

    Also considering the Mantel soldiers are supposed to be Nectared up to the gills and hyper-aware super soldiers, they seem remarkably happy to stand still while you chuck knives and grenades at them. For a game that has repeatedly made bold claims about how grown-up it is in the way it presents warfare, it seems all too willing to permit gameplay gimmicks to undermine the logic and believability of the world they've created. Also after Bioshock, turning baddies against each other doesn't seem that special.

    Lastly, good to have Doak presenting this sort of thing for a change, rather than the eminently more punchable Yescombe...
  • sport #10 5 years ago

    I'd love to watch this but that freakin Stuntman Ignition Ad is killing my PC - do something about it EG!!!!
  • Metalfish #11 5 years ago

    This seems alright.
  • TonyCocaCola #12 5 years ago

    So this is coming out on pc and 360 then? I thought this was PS3 exclusive...
  • Moz #13 5 years ago

    Look grate to me, really don't think that this shows enough to portray how the story ectc will unfold. So far the graphics are solid, and it look like solid play.

    As for the mantal troops being dumb, has anyone considered that maybe they had it on easy setting to demenstraight as much as possible in a short space of time.
  • joephish #14 5 years ago

    Yeah the ad was killing my PC too, but performance improved when I hit the pause button on that auto-playing flash movie thingie.
  • Machetazo #15 5 years ago

    @Moz: Yes, that was what I was hoping, to explain how clumsy and predictable the AI was behaving. They actually reacted to the 'nade coming in, by yelling a warning, then elected to stand there, and so take the full nectar-powered blast anyway. I agree too with comments about the troops deliberately seeking out their own colleagues once they've OD'd, even though the player may be closer.

    What I most want to see from this game, though, is some ACTION. The prospect of which, attracted me to take notice of it in the first place.
  • timo180 #16 5 years ago

    Yawn. Very unimpressive.
  • septimus #17 5 years ago

    Looks ok. Though I'm sure to most users of 3u60gamer.net that won't be the case.
  • Kiigan #18 5 years ago

    What do you mean septimus?
  • kangarootoo #19 5 years ago

    "Though I'm sure to most users of 3u60gamer.net that won't be the case."

    Random nonsense.
  • Steroyd #20 5 years ago

    Would this game vaunt more interest if you were told it had 4 player online co-op I wonder...
  • Pooley #21 5 years ago

    Looks good, definitely more strategic than the usual run-n-gun stuff.

    Why do the Mantel troops only attack each other when overdosed on Nectar? Surely they'd just attack anything nearby, including you?
  • wallybee #22 5 years ago

    I recently blew the dust off the N64 and played GoldenEye then Perfect Dark and then moved onto Timesplitters Future perfect on the PS2 (I had never played a timesplitters game before !) .

    If this game delivers yet another refinement of the fluid gameplay delivered by Free Radical in those titles then I'll be very happy. TSFP really impressed me.
  • JediMasterMalik #23 5 years ago

    Looks good, but when they opverdose, they should start attacking you aswell as their friends. It would be like a berserk mode, they would get stronger, so it's disadvantageous to just use it all the time.
  • The-Bodybuilder #24 5 years ago

    >"Wouldn't it be logical for him to attack the first thing on two legs? "

    Thanks to nectar, logic doesn't matter.
    Any bizzare thing you see the AI do, it's down to N3CTARRRRRR.
  • TonyCocaCola #25 5 years ago

    I wondered why im always getting attacked by humming birds
  • jmctavish #26 5 years ago

    video....is...stuttering...because...of...that...fucking.... .stuntman....advert!!!!!!!!!!!
  • Steroyd #27 5 years ago

    Why do the Mantel troops only attack each other when overdosed on Nectar? Surely they'd just attack anything nearby, including you?

    An explanation could be that Mantel Troops only see each other while in berserko mode, it's already been mentioned in other walkthrough's or dev diaries, that Mantel Troops only see them winning, they don't see dead people, or dead comrades everything is going their way panting a pretty picture in the war hence why they're arrogant and stuff.

    Or the Ai has been tweaked for demonstration but yeah it would add an edge if it attacked everything in sight.
  • YourMessageHere #28 5 years ago

    Goodness me, a console game that's doing the kind of thing PC games have been doing for quite a while and being lauded as original. Make the enemy fight for you! Sow confusion! I did that in Jedi Knight in 1999 or something, thanks. It might well still be fun to play, but any illusions I'd harboured over this being original or special in some way are now gone, it's just another FPS.

    Oh, and that AI is crap. If you're showing your game off I doubt you'd deliberately make the AI transparently stupid.
  • Les #29 5 years ago

    "Oh, and that AI is crap. If you're showing your game off I doubt you'd deliberately make the AI transparently stupid."

    Depends on what you want to show off... But I'd be very surprised if the game was as easy as it looks in this video. Although on the other hand, Timesplitters wasn't exactly known for its great AI...
  • Xerx3s #30 5 years ago

    Would this game vaunt more interest if you were told it had 4 player online co-op I wonder...

    Most likely, (counter)coop is about the strongest selling point for people with actual real life mates.

    As for the rage thing; it wouldn't make sense because you're basically a mantel trooper as well. A more likely (but most likely not used) explanation would be that it wouldn't really be relevant for the gameplay as you would still be confronted with all the ai, now they just are in 'rage' mode. Thus not really giving an advantage.
  • CreepyUncle #31 5 years ago

    This game should really shine in multiplayer. Looks fast and smooth and some nice music.. This reminds me of the time i dropped a "nectar grenade" under the duvet and sent my girlfriend into rage mode.
  • Triggerhappytel #32 5 years ago

    I dunno, I want this to be good, but what I've seen so far just doesn't look particularly impressive.

    I think they're putting too much emphasis on the Nectar which doesn't look particularly inspired or interesting anyway, and while I'm sure the gameplay will be up to scratch, the level design and combat in this video looks very generic. I hope most of it is set in the jungle; at least that's a bit more visually enticing.

    Also, how easy is it to take out armour-clad enemies with just a regular knife?! They were dying with one hit from the knife, weren't they?!
  • penhalion #33 5 years ago

    The Mantel troops only think they are faster and stronger. Hence you can simply walk up to them and take their guns ect. etc. It's like real life junkies. They think they are doing well and functioning at 200% but everyone else sees a sad, slow and clumsy mistake prone idiot.

    In the case of mantel. They just want amoral killing machines as any old idiot can pull a trigger at the end of the day.

    Doesn't make for a fun game though as you can see.
  • Mashum #34 5 years ago

    @wallybee
    just done the very same thing while the 360 is in repair. i have a massive amount of respect for doak & free radical.

    pity the walkthrough bangs on about the overdose mechanic, probably more to do with pressure to emphasise a unique selling point than anything else. if this isn't at it's core another of free radical's solid fps's i'll eat my hat.
  • dsmx #35 5 years ago

    Why is it people always think when game developers are showing game mechanics there going to show it on the hardest difficulty?

    So for the extremely stupid who seem to populate this comments board the game is on easy therefore the enemies would of had less health, the AI would of been turned down and there are probably less enemy soilders. Since this is a FR game and there are yet to make 1 bad game why do you doubt it so much?

    Why not wait until the full game is out there to look at and then comment on the game?
  • Triggerhappytel #36 5 years ago

    @ dsmx

    People are naturally going to want to comment on a fairly high-profile game like this. Since all we really have to go on so far are the impressions from the video, do you think it's unfair we base our initial opinions on this?
  • lockload #37 5 years ago

    I played the game at leipzig in 4 player coop, the vehicle sections are rubbish they should be takn out the jungle level was fun though..

    The AI was weak, like someone said if they overdose o nectar why would they ignore the player and only attack their own..

    The game is meant to be out in november so probably less than 2 months to sort it all out i think theve got a lot to do, people shoul dcheck out the latest 1up show if you dont agree with my hands on impressions of the game they were much more scathing than i have been
    Edited by 2 at 01/09/07 @ 15:24
  • Alf-Life #38 5 years ago

    Looks like the rather fun Psychosis Gun usage in that one Maian level in Perfect Dark 64 spread out into an entire game.

    They haven't made a bad game in my mind, so I'm really hopeful for this... although, from what I played of it at GC it really could do with another half year or so of polishing/finishing, it was quite horrible (the controls were great though!). :(
  • TheUnionFrag #39 5 years ago

    Was looking forward to Haze until I saw this. Sooooo boring. "Grenade, knife, shotgun, run forward, play dead, shotgun in face, assault rifle in chest, knife again, lather rinse and repeat".

    No thanks - go play some Bioshock FRD and then go back to making it. The PS3 can keep it as far as I'm concerned.
  • NthSimulachum #40 5 years ago

    Yawn. Sorry, it just feels screamingly generic. Maybe it works better with the narrative in.

    Besides, weren't you able to turn baddies against each other way back in Doom? Released, 1993 I believe.
  • Enzeru #41 5 years ago

    one-shot knife throwing...yeah, this game looks like it could be played through both eyes closed.
  • LeD #42 5 years ago

    It looks like it's going to be a competent FPS, no more, no less. Couldn't look more generic and bland if it tried to. Nectar's just another weapon - yawn.
  • GitSomE_UK #43 5 years ago

    Nectar is just such a naff term, nectar knife, nectar nade, nectar card? Yes it's a nice touch BUT we as gamers are a lot more demanding now as we've seen all that enemy turning on one another stuff in lots of previous titles and is now standard stuff.

    Not only that one shot knife kills against armour? I think not!

    This has got to work really hard in order to be up there with the other upcoming PS3 titles KZ2, MGS4 and so on.

    Graphics... meh
  • stoopidgreg #44 5 years ago

  • George-Roper #45 5 years ago

    Gawd, the animation is shocking. The grenade throw looks completely disjointed and the scavenge animation just doesn't make any sense...

    Aside from that, looks pretty bog standard, tbh.

    As said just above, unremarkable.
  • wired009 #46 5 years ago

    super nectar knife > heavily armed mantle troops. yes!!! these dev walkthroughs are kind of dangerous. it's nice that they are showing off the game but how do these guys not realize that there's some insanely stupid gameplay elements in their product? chemical warfare ftw? ftl? i'm confused! it must be nectar poisioning. someone give me a grenade so i can blow myself up!