Gran Turismo 5 - show-floor gameplay
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Published 20 August, 2009 Duration 5:03
You might not understand him, but Eurogamer Portugal's Jorge Soares has filmed Gran Turismo 5 in action at gamescom, Germany.
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Comments (54) Latest comment 3 years ago
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Pity GT isn't my kind of driving game. My experiences of it seemed to look entirely like that section just after 2 mins where he span and crashed a lot, and nothing at all like the bits where he went round corners quite quickly without hitting anything.
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- Sterile racing
- No sense of speed
- Very basic collision handling (check 1.58 and 2.50 where there's contact + a pile up and a crash into tyres, but nothing happens to the driver in the Scooby)
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edit: Oh and to save you clicking your minus buttons, I'm still actually the worlds biggest GT fan, but you can't deny what's shown in the video.
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As much as would be taken up if you were sat in the real car?
Just a thought...
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It's how it plays that concerns me though because the earlier games, even GT5 Prologue, have predictable A.I. and a weak sense of speed that makes the actual racing a bit... well... dull. There's no denying the attention to detail elsewhere though, PD know their cars and it shows.
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"As much as would be taken up if you were sat in the real car?"
So you look at your hands when driving then. Personally I look through the windscreen. In cockpit views always show too much IMHO.
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There are so many things I love about GT, but the AI definitely isn't one of them, and to me GT5P level AI (which doesn't seem to have improved in this video given their oblivious ramming into the player and each othher) can really ruin the single player experience.
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Look at the replay at the 4 minute mark and you will see what i mean.
Looks nice though.
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Well in terms of scope than only Forza can compete. But I meant in other areas like graphics, damage modelling, physics and AI which I think even simpler games like Grid and Dirt do a far better job at making you 'feel' like a racing driver.
Perhaps I'm comparing apples and pears but it worries me when I see the same old sterile GT replays.
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Looks like Forza 3 is going to be the better game from what I've seen so far.
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Lol at the Forza fanboy,
- Sterile racing ?
GT prologue has better Driving physics then Forza 2, and im sure GT5 will have better Driving Physics then Prologue.
- No sense of speed? LOL
take a look at thsi video GT has Realistic sense of speed, every thing that is faster then reality is ARCADE racing game, and forza 3 is arcade with a rewind button LOL
[link url=http://www.youtube.com/watch?v=_1EEZe-Eqto&feat ure=response_watch
]http://ww w.youtube.com/watch?v=_1EEZe-Eq...[/link]
- as for the collision it has a basic collision, but its very good, whats important is that GT dose not feel numb like Forza.
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I've owned more GT games (GT1 and GT5
As for your arguments:
1. Physics has nothing to do with the feeling of sterility. You fly off one one there.
2. My real life car (2004 Impreza WRX) is slower compared to the Scooby shown here (2008/9 WRX STi) but you wouldn't think it watching this video. That Impreza crawls along. I'm not sure why all GTs have felt like this- perhaps the engine doesn't simulate depth perception correctly? Agreed Forza 3's rewind feature (stolen from Grid) is arcadey.
3. How can a physics-based feature such as collisions be "basic" and "very good"? How good or bad it is is dependant how realistic it is- and you yourself said it's basic.
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Pause it at 4:17 or so and you'll see some fantastic collision detection.
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That's because of sound (cheap cars = noise) and trepidation (cheap cars = shakes, rattles).
Since you can't feel trepidation and surely don't want the constant wind and asphalt noise on your ears during a game, sense of speed is all about visual cues.
And those should be the same on a Fiat and a Ferrari.
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AND WHERE'S THE CROWD?
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