Gears of War 2 - A pixel's worth a thousand words
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Published 16 October, 2008 Duration 6:11
Settle down for story-time with Cliff and the boys as they get all emo about the blood, sweat and gears involved in nailing the shooter sequel's stunning art style and environments. Warning: contains statements of an earnest and slightly hyperbolic nature.
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Comments (32) Latest comment 4 years ago
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I knew that portable shield looked far too German cross to be any kind of accidental similarity (dispite everyone jumping down my throat saying I was just reading crap into it).
Well the game looks fun to play. I just hope that they haven't tried to put any of the Facist ideologies into the game to go along with the architecture. That's my only worry about this game, that they may have taken that trail for some unknown reason. Starship troopers went there but, in an obvious tongue in cheek way. Gears doesn't have that tongue in cheek feel to it so wouldn't pull it off too well.
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What??? Been smoking?
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You're also misquoting him, he says that as a mechanic designer, he is inspired by the german military material, not by fascism itself.
Anyway, if you don't dare to show the beast, how will you know how it looks?
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roll on 00:01am on the 6th november when our 12 player lan session begins!!!! woo!!!
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Already have everything set as well!
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Are they creative? Yes.
Are they beautiful? Yes.
Do they tell stories? Yes.
But are they art? No.
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Are they creative? Yes.
Are they beautiful? Yes.
Do they tell stories? Yes.
Movies:
Are they creative? Yes.
Are they beautiful? Yes.
Do they tell stories? Yes.
Music:
Are they creative? Yes.
Are they beautiful? Yes.
Do they tell stories? Yes.
Games:
Are they creative? Yes.
Are they beautiful? Yes.
Do they tell stories? Yes.
What's the difference?
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A recent eurogamer hands on was what originally made me wonder what the heck was going on with all this seemingly Nazi/facist feel to the game. Especially as I had made that casual connection way back when they showed the portable shield and some other screens.
[link url=http://www.eurogamer.net/article.php?article_id=248741
]http://www.eurogamer.net/article.php?art...[/link]
Gears 2 takes place six months after the first game, and the narrative focuses on the fight to save the city of Jacinto from destruction at the hands of the Locust. On paper, the first act kicks off with a fire-fight through an inner-city hospital before speeding on, past a suitably neo-Nazi battle speech, to mountainous countryside, where you're on a mission to take the fight underground to the Locust's enclave.
It's probably not worth paying any real attention to. I tend to overthing things. it's just a little strange don't you think. I suppose if they portray the humans as the unjust invaders of the locust homeworld, then it has some justification.
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Are games and art likes movies and music: yes.
But, is it art? Does it make you question truths or reveal truths about the human condition. Not many things are considered to meet this criteria and I would include the first GoW.
Can games be art. Certainly, but personally I don't feel GoW has any thing to 'say'.
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Well done you... give yourself a pat on the back.
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They do sound so far up their own bottoms that they may discover Hideo Kojima up there.
Yes, it's immensely petty. Will it play well? The one-note gameplay of GOW1 bored me rigid after the first half hour. I'm not holding out a lot of hope for this one.
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Bit interested still.
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It's a game. You shoot stuff. It's fun to play and it looks pretty. That's all you ever need to say.
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heh heh
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poor RROD people..haha
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Really awesome graphics and art. Great gameplay.
It's a great game about shooting ugly lizardmen and sawing them to bits. To somehow label it as art is embarassingly off the mark.
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"Games... are not ... art. Twats.
Are they creative? Yes.
Are they beautiful? Yes.
Do they tell stories? Yes.
But are they art? No."
Wanker.
Because body of work is Collaborative it cant be art?
*Newsflash* Michaelangelo did not put down every brush stroke of of his Sistine Chapel work himself, he designed everything and directed everything and got stuck in himself... but it took the blood and sweat of many to realise the work.
Because its commercial it cant be art? Do you go to the Cinema much?
Games can be art, just because I've read a crap book, heard a bland piece of pop 'music' or seen a shit painting doesn't gibe me the right to commentate on a whole medium of expression as less than what it is.
FYI.
im a games Artist.
and you can blow me.
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actionfitz , please forgive me if you were an artist on Stuntman, it was a random game selection could have picked from 200 or so shit games that get relesed every year, i am sure all your projects are AAA+
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Count me in then, I can do that a lot.