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Gravity Rush - first 15 minutes
Published 1 August, 2011 Duration 4:30
Codemasters talks gun gameplay.
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Comments (0) Latest comment 10 months ago
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Oh yeah!!! That was exciting!
NOT!
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Meanwhile, if an FPS wants to make me sit up and pay attention, they won't do it with wonderful destruction models, or funky hi-score trickshots. Implement Move controls and I'm interested.
Edit: Well, this post went positive then negative. Looks like I've picked a contentious issue. It's like this: I always hated using twin sticks to do FPS, played Metroid Prime Echoes and Red Steel 2 and then Killzone 3, and I find it hard to get motivated to pick up a game that expects me to go back to the clumsy old way.
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They should put just that on the back of the box and see how well it sells.
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Uh Huh.
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I personally like the focus on the gun physics/dynamics. Noting pulls you out of an FPS like when you feel like you're firing a peashooter, so while this game is more than up against it to stand out from the throngs, they are at least looking at the right things.
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Of the guys in the videos the only one who worked on Black was the weapon designer.
I think they also have some of the world art guys and a few programmers.
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Yes, yes it is.
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As much as I LOVED Black, I am having a hard time getting excited about this...
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But otherwise, the game looks a lot better than I expected, will be looking out for this one.