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Fight Night Round 3 - Dev diary

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A slightly skittish dev talks us through the plus points of developing for the PS3. No more coffee for that man.

22/11/06   Duration: 2' 17"

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Comments by fellow Eurogamers

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Comments: 1-4 of 4 in total

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tobi
22/11/06 @ 23:44
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awesome
Smugglarn
23/11/06 @ 00:13
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I guess one of those guys had his mouth full of spaghetti... (01:38)
ChimneyBug
23/11/06 @ 09:52
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The gfx are getting closer, but the animation lets it down. It reminds me of how wooden the first FF movie looked even though if you pause it, it looks amazing.
Chtulie
23/11/06 @ 10:35
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Bigg diffirence between the look of it when actually ingame and the non-playable sequences.
Ingame you can't really see als these details, they're wasted effort. The animations ingame, as mentioned above seem to be glossed over. Particularly transistion seem to be completely missing.
Character modelling may be better then japanese fighting games by quite a lot, smoothness in the look of the actual gameplay is still in the stoneage.

Comments: 1-4 of 4 in total

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