F.E.A.R. 2 - The engine
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F.E.A.R. 2 - Trailer
Published 2 December, 2008 Duration 1:43
F.E.A.R.'s engine will undoubtedly have a lot of flashy explosions to deal with, as well as handling what we hope will be a continuation of the series' impressive AI. Here's how it handles it.
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Note to Fear-developers: Please remember that debris and bullet holes should remain visible more than 30secs.
I'd wish they'd includ a button you could hit and watch the last 30 sec in spectate mode etc (like they included in gta IV). Wanted this badly in Max Payne 1.