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F.E.A.R. 2 - The engine

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F.E.A.R.'s engine will undoubtedly have a lot of flashy explosions to deal with, as well as handling what we hope will be a continuation of the series' impressive AI. Here's how it handles it.

2/12/08   Duration: 1' 43"

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Comments: 1-4 of 4 in total

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blueAsbestos
02/12/08 @ 11:34
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yawn...
StanleyPointLarge
02/12/08 @ 12:58
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For some reason the video stops when they talk about realtime volumetric rendering. :(
penhalion
02/12/08 @ 18:49
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Must be the boreometer kicking in.
Snooz
03/12/08 @ 09:27
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Heh, stops here too.

Note to Fear-developers: Please remember that debris and bullet holes should remain visible more than 30secs.

I'd wish they'd includ a button you could hit and watch the last 30 sec in spectate mode etc (like they included in gta IV). Wanted this badly in Max Payne 1.

Comments: 1-4 of 4 in total

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