Far Cry 2 - Vegetation growth

Published 27 February, 2008 Duration 0:45

Some footage take from Far Cry 2's impressive looking Dunia engine. Obviously trees won't regrow like this in-game, as Ubisoft representatives were keen to point out at GDC, that would be stupid. Nice though eh?

Comments (12) Latest comment 4 years ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • Spanky #1 4 years ago

    Wow that's really gonna make it the greatest game ever!

    Wtf who gives a poo.
  • UncleLou #2 4 years ago

    If nothing of the stuff where someone said "who gives a fuck" would have made it into games in the last 30 years, we'd still be playing Pong. Without paddles. And without a ball.
  • Spanky #3 4 years ago

    But what does it bring to the game? What? A slow procedural animation? That isn't gameplay, it's hardly relevant is it.

    They might as well just make it pop back up when your back is turned and have a little monkey up top laughing at you whilst masturbating, now that is advanced emergent gameplay, in 30 years they'll wonder how we survived without masterlolmonkey tech.
  • asphaltcowboy #4 4 years ago

    It's not meant for gameplay purposes, it's clearly to show off the power and versatility of the engine!
  • UncleLou #5 4 years ago

    But what does it bring to the game? What? A slow procedural animation? That isn't gameplay, it's hardly relevant is it.

    That's probably why it isn't in the game at all, as the mini-article says. I though you were making a general point. It might have its uses one day in an RTS, for example, with growing resources. Or a lawnmower sim. :)
  • Spanky #6 4 years ago

    Oh right, i didn't read the article that came with it. It's getting mentioned in all the previews i've been reading for the game though(games tm and edge).
  • Triggerhappytel #7 4 years ago

    I'll give it one star because they couldn't spell 'lapse'...
  • Les #8 4 years ago

    "I'll give it one star because they couldn't spell 'lapse'..."

    +1
  • john_silence #9 4 years ago

    That's the kind of detail that makes me look at an engine as more than mere technology. There's a bit of soul encrypted into it.
    It reminds me of how one of the lead designers on Crysis insisted on the importance of animals in the environments - that's a major progress from Far Cry (actually wildlife was one of the most vivid additions the patches added to Far Cry).
    Before you ask, I don't have sex with animals - or trees, for that matter, although that might be fun.
  • Tyronne #10 4 years ago

    Holy growing trees batman...now that the joker has glued our feet to the floor , we can now watch that tree grow again after your batantitree spray turned into into a baldy.

    If...I ...can...only..get ...to...my...anti...ageing...tree...spray...robin...we...might...be...in...with...a...chance.
  • mkreku #11 4 years ago

    One thing that always irked me about the GTA games was the fact that I could cause a complete catastrophe on a highway with ten cars totalled and burning before my very eyes, turn my back for two seconds and when I looked again everything was back to normal without a trace of the burning wreckages that were there five seconds before.

    This, to me, points to a consistent world where trees slowly grow back damaged limbs. If you can't see the value in that, so be it. But for some (like me) it's a major step forward.