Far Cry 2 - 360 and PS3
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Published 30 May, 2008 Duration 1:44
Ubisoft's safari sequel to Far Cry is put through its paces on 360 and PS3, not to highlight any differences, but to illustrate its equal wonderfulness on both machines.
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Comments (26) Latest comment 4 years ago
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You can't criticise Crytek for using browns. If there's one developer that has tried in the past to stay away from browns, it's definitely Crytek. Look at Crysis - about eleventy billion shades of green in that game
EDIT: hits self, realises Crytek has nothing to do with the sequel - OK, Ubisoft has phailed.
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360 looks a little smoother, but PS3 seems to have a lot more geometry for debris and explosions. Seems they worked out that the SPU's can help with physics at last.
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I disagree that the PS3 has more geometry for debris. It's just down to what was being blown up. Did you see the amound of debris from the final explosion?
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ps I'm hoping for a slighter higher frame rate though?
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Hehe easy mistake to make. That was my point though, one of the things that made Far Cry / Crysis so impressive was their use of beautiful / colourful locations. Look at Halo too - the crap levels are the space station/spaceship/inner sanctum levels. At the moment, so many FPS games are the typical dark, moody, sci-fi/urban sets where everything looks grey, drab and miserable. The Quake, Doom and Unreal games are all notably bad for this, but most have the same issues.
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Silly Numpties, if this turns out to have V-sync off, framerate issues, etc *cough vegas2* then I'm steering clear of it. Bring on Resistence 2! From a dev who knows how to code!
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we all know telegraph poles can withstand a rocket launcher attack
an id like to know where he gets his bags from.. holding all those guns at one *giggle*
no but seriously, looks lovely
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Not to mention the gun sounds and point-of-view..
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