Bethesda reveals Fallout: New Vegas
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Published 4 February, 2010 Duration 2:10
Will you win big at Vegas, or will you end up a penniless, radiation poisoned husk of a corpse, rotting gently in the corner of a craps table?
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Comments (44) Latest comment 2 years ago
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Seriously, these days, devs could just put a white cube, spin the camera around it, have dramatic music, a grave voice and then tease a game's title.
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Now I'm actually excited!
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http://en.wikipedia.org/wiki/Flag_of_Cal...
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Maybe, but whatever they are really atmospheric and the song from Frank Sinatra is perfect. I really liked
the sand dropping from the robots hands as well as the waving of the flag of California and the cap.
A teaser trailer that makes you dream and hope for another quallity
game from Bethesda.
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Yeah, I agree. Was this prevalent in FO1 & 2, as I played FO3 after BioShock, and it felt a lot like that particular element had almost been lifted from the latter wholesale?
"Loved Oblivion, but couldn't get into Fallout. I think I got about three quarters through, but the scenery is just so bleak and depressing, it saps the fun out of the gameplay for me."
Yeah, I'm the same. I really like parts of the gameplay, but I find it such a trudge to get through as the whole world just looks so dull and grey, and even after 10-odd hours I had to constantly refer to the map as the whole place just managed to look the same.
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As a friend of mine said "Everything is just brown sand, whereas Oblivion looked like the sort of place you might want to go on holiday". All the quests were cool, but it could have just done with some environmental variety.
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Fair enough - I honestly didn't know. But they still could've done it better than this.
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FO3 captured Post Apocalypse brilliantly, if you want colours Mario Sunshine is waiting.
I want depressing scenes, bleak landscapes and misery because that's what Post Apocalypse is.
As for this, the City has power, buried body in shallow grave, reads Mafia control to me. I think it'll be similar to the place in Max Max 3 a warped vision of civilisation rebuilt.
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"Vagas in the background didnt looked all that nuked to me"
Yeah, its my hope ot holds a bit more variety.
@GitSomE UK
Hmmm. As I suggested in my previous post, nature takes over surprisingly quickly after catastrophes.
"Was Hiroshima a place of happy colours and rainbows after the bomb dropped? No it was fucked."
Well directly after the bomb was dropped, of course not. But then you should not be surprised to learn that a bus shelter directly after being hit by a mortar looks pretty fucked too.
It has perhaps escaped your attention that FO3 is supposed to be set many decades after the war. What does Hiroshima look like today? Brown and grey? Piles of sand? Broken barb wire fences and piles of rubble along every street? No, not really.
It is reasonable to assume a break down of society meant people couldn't rebuild sky scrapers, but its not reasonable to assume that grass seeds that could carry several hundred miles on the wind before a nuclear war can't do so after a nuclear war.
"FO3 captured Post Apocalypse brilliantly"
As I already said, it caputured video games post apocalypse brilliantly. It captured hollywood movie post apocalypse equally well. But any suggestion it is brown because it is actually really realistic is no defense at all (because... its rubbish).
Though frankly I don't really care whether it is realistic or not. I do care that all the environments in a video game I was playing looked the same.
It got repetetive, whereas Oblivion showed great variety (such that you could tell which part of the island you were on purely by examining the plant life) and was more enjoyable for it. Simple as that.
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This is the main reason why civilisation hasn't rebuilt itself, apart from the massive amounts of radiation embedded in everything.
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The contradiction however being that if the sun isn't reaching the ground, why can the player see the sky? Seems to me that the first things that would start to recover (however long it took) would be the plant life and insects - these being well established once people decided to come out of their bunkers and start rebuilding.
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