Fallout 3 - Teaser
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Published 5 June, 2007 Duration 2:26
Bethesda unveils its post apocalyptic role-playing game in this atmospheric teaser trailer. Available this autumn, apparently.
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Comments (73) Latest comment 4 years ago
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the song they originaly wanted to use for the fallout intro (The Ink Spots "I Don't Want to Set the World On Fire), and Ron Perlman's voice, so there is hope for a decent F3 again.
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/me disappointed!
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/cue stream of people declaring that that's pre-rendered.
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It worked for me insofar as it generated a feeling of nostalgia for the original games. Damn they were good games. I really hope this turns out well.
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Ummm. Of course it was pre-rendered.
I mean, thats not a critisism. It is after all just a teaser trailer, but its clearly pre-rendered and I absolutely expected it to be when I saw it described as a teaser.
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Using Game Engine =/= In game footage.
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now just replace 2008 with 2007
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Did they say it was running in real time (in-engine), or is it just using game detail level assets in a pre-rendered movie (as that GEoW trailer did some while back)?
@Moz
/goes to gamespy
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Hopefully they'll keep the line with first two games but don't stick too much. 2d view with 3d graphics would be perfect, but I don't mind doing it the oblivion way.
I don't give a rats ass if a teaser is pre-rendered or not in 1,5 years before launch!
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Would a 3rd person rpg really look that good upclose?
And quite frankly, if it looked this good inengine, it wouldn't exactly take until next fall to come out.
Don't get me wrong, it looks nice, and its gotten me excited about it. But I sincerely doubt this is actual ingame playing footage.
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1) Yes, that's in-engine (in-engine means it's done with game assets in our rendering engine, but isn't done real-time. If it was done in real-time, that'd be gameplay footage. This isn't something, for example, that was sent to some house [e.g. Blur Studios] so they could build assets and render it out, and create something for us to release [e.g. Dawn of War 40K intro cinematic]).
2) Yes, that's The Ink Spots singing "I Don't Want to Set the World On Fire"
3) Yes, that's Ron Perlman [voiceover man extraordinaire of Fallout 1 and 2; his lines were recently recorded for the trailer].
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Like I said, thats like saying the Resistance black & white intros are made with ingame assets, and using the ingame intro. They are, but it is still completely irrelevant to ingame graphics or gameplay.
Oh, and by the way, the Killzone trailer was apparently also ingame engine. Hmmm.
*Rolls eyes*
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About the vid: it's "in-engine", but not real time. So no real pre-rendered movie, but also no real ingame footage. If you render it using the engine, you can choose max resolution, aa, use better textures and so on.
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Well, I agree to a point, but at the very least it does give a good indication of the in-game art direction. Which to me might be one of the most important aspects of a game's graphics.
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"With the trailer arriving today, we felt it would be rather fitting to announce our July cover. We're blowing the lid off of one of the most anticipated returns of a franchise - Fallout 3. We bring you inside Bethesda and give you the first details about this post-apocalyptic open-ended RPG that's hitting the PC, PS3 and Xbox 360 in 2008." in GameInformer
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"Well, I agree to a point, but at the very least it does give a good indication of the in-game art direction."
Aye, thats true. A lot of the time videos that are pre rendered were created in essence to be what the team should be heading for artistically and stylistically.
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"Yes, that's in-engine (in-engine means it's done with game assets in our rendering engine, but isn't done real-time"
Whoooaa there. If its not done real time, its not in-engine in my book. In-engine to mean means running in your game engine. Running. As in running in the way an application runs. Pre-rendered is not "running".
"If it was done in real-time, that'd be gameplay footage."
I beg to differ (though I'm splitting hairs somewhat). You can be rendering something real time, using the same game engine that displays actual gameplay, but it doesn't have to be actual gameplay you are viewing.
Jesus, I'm drowning in a sea of split hairs of my own creation.
Personally I don't much care this early in the proceedings (though I retract my original "I stand corrected", as it turned out to only be differing sematics).
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From the teaser, it looks like they've got the atmosphere right at least - Ron Pearlman's voice made the hairs on the back of my neck stand up. Now it's just a small matter of story and gameplay, fingers crossed.
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This will be frelling ace, I'd stake my left nut on it.
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EG, this autumn is not "Fall 2008". Not even in Americanese.
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sad really sad
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