Fable 2 - World design dev diary
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Published 14 January, 2008 Duration 6:25
Another look inside the walls of the Molyneux family castle as Fable 2's design team spills the beans on the game's world design processes.
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Comments (6) Latest comment 4 years ago
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Though I'm keeping my expectations below what they are claiming. Hopefully that will lead me to be pleasantly surprised. We shall see.
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Also, jumping over walls is good. I'm always annoyed when I'm meant to be some mythical superhero and yet I'm stumped by a low wall.
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I love my 360 but i'll happily admit that the wii has some fantastic first party games and the controller, when used properly in a game, is brilliant.