Fable 2 - World design dev diary

Published 14 January, 2008 Duration 6:25

Another look inside the walls of the Molyneux family castle as Fable 2's design team spills the beans on the game's world design processes.

Comments (6) Latest comment 4 years ago

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  • strangeed #1 4 years ago

    Want!

    Though I'm keeping my expectations below what they are claiming. Hopefully that will lead me to be pleasantly surprised. We shall see.
  • Crea #2 4 years ago

    The environments were too few in number and not open enough in the original, I'm cautiously optimistic about the sequel given what they show there.

    Also, jumping over walls is good. I'm always annoyed when I'm meant to be some mythical superhero and yet I'm stumped by a low wall.
  • Ps3-ID-MCSN #3 4 years ago

    im a ps3 owner, but i think fable is awesome and fable 2 even better we hope, its games like these that allow sh*tbox, sorry xbox360 to do so well, if both fable's were avaliable on ps3 they would sell millions.
  • mooseblade #4 4 years ago

    i think developers can be very stubborn, they mentioned they tried not t o look at other games for inspiration? games that have forests are going to be judged against the ones in oblivion, anything less beautiful than that is going to disappoint to some degree.
    Edited by 1 at 15/01/08 @ 06:50
  • doriangray #5 4 years ago

    Hahahaha Ps3-ID-MCSN how old are you? Do people still do this "my console is betta thn ur console lol u play the gaystation 3" etc? Each console has its fair share of good/bad games and good/bad qualities.

    I love my 360 but i'll happily admit that the wii has some fantastic first party games and the controller, when used properly in a game, is brilliant.