Fable 2 - World design dev diary
Another look inside the walls of the Molyneux family castle as Fable 2's design team spills the beans on the game's world design processes.
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...Kinect, indie games and red rings.
"If there's anything in reality that's not fun, we will change it."
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Another look inside the walls of the Molyneux family castle as Fable 2's design team spills the beans on the game's world design processes.
Comments (7)