F.E.A.R. 2 - Weaponry

Published 21 January, 2009 Duration 0:50

Distinctive, destructive weaponry can be a major selling point for an FPS, but striking the balance between fun and difficulty is tricky. take a quick look at Project Origin's arsenal and see what you think.

Comments (5) Latest comment 3 years ago

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  • Snooz #1 3 years ago

    Ooh, tiled walls, will we see a Pax Payne wall tile destruction system, only that it futuristically repairs itself after 20secs? *moan moan*
  • UncleLou #2 3 years ago

    Pax Payne wall tile destruction system

    Not sure that's what you mean, but shooting tiles in Max Payne 2 was so good, it was almost a game in itself. \o/

    As for FEAR 2: what's it with the glowing enemies? Looks a bit silly. Still, really looking forward to it.
  • kangarootoo #3 3 years ago

    The enemy reaction to being shot by the laser looked a bit old school. I.e. stand there relatively unmolested until your health reaches zero, then fall over very dramatically.
  • Cadence #4 3 years ago