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Published 24 June, 2008 Duration 2:15
High Moon's attempt to give the game a distinctive stamp comes through the fabulously satisfying environmental kills - hit the 'takedown' button and Bourne automatically makes use of whatever's nearest to batter his foe, with wince-inducing results. The most divisive element is the decision to fill the game with quick-time-events: love or hate the mechanic, the team figured this was the best way to create a 'cinematic' experience. You'll see all of this in the opening sequence
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*buzz*
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Getting this!