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Exclusive: Rise of the Argonauts - Immersion

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Game director Ed Del Castillo shows us why maintaining immersion is so important to this very Greek action role-playing affair.

10/07/08   Duration: 3' 06"

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Comments: 1-14 of 14 in total

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koji_m
10/07/08 @ 13:25
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well, they certainly talk the talk... we'll see what gives
Leolian
10/07/08 @ 14:02
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Looks shit
Max_Powers
10/07/08 @ 14:12
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looks shit indeed
Latin
10/07/08 @ 14:16
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Looks good
Raz76
10/07/08 @ 14:20
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looks good indeed
gmmonkey
10/07/08 @ 14:25
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Probably going to be about 6-8 hours long based on what he said in an interview. Apparently we don't like games that are long. Why do devs feel the need to put pre-rendered cut scenes in games these days? Gfx engine should be good enough to pull it off.
bcolter
10/07/08 @ 14:29
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No hud? Ground breaking.... (see king kong)
mungolikebeans
10/07/08 @ 14:34
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Ed Del Castillo is a numpty
Helios_CM
10/07/08 @ 14:51
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Hi everyone,

Rise of the Argonauts is far from being a short game, and there is a lot more than 6-8 hours worth of gameplay to be had in the game. In fact a typical runthrough of RotA by the average gamer, completing some of the sidequests should yield around 20 hours of gameplay.
Edited 2 times, most recently on 10/07/08 @ 15:57
Machetazo
10/07/08 @ 14:54
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hear, hear. Great stuff!
Buztafen
10/07/08 @ 15:00
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He does look a bit......weird???
aldo_14
10/07/08 @ 15:09
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Is it just me, or does that second guy have a funny nose?
knightmt
10/07/08 @ 17:19
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clever stuff, will it work.
dudefella
10/07/08 @ 18:41
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Combat looks quite ace. Don't let me down, Liquid.

Comments: 1-14 of 14 in total

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