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Published 15 May, 2007 Duration 2:10
Level design is a tricky business; balancing set pieces, supplies and weaponry can make or break a game. So what EA is attempting with Airborne's 'start anywhere' dynamic is a truly innovative step, and it might just be the start of a beautiful journey.
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Comments (21) Latest comment 5 years ago
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Let's hope the gameplay manages to be consistent enough throughout.
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Fucking EA and there gimmicks, I mean the parachuting looks nice and all but that slow down malarky had better be staged for the trailer.
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Being able to land in different places looks good.
And i finally get to go in the back alley way
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Sooooo unrealistic. But then, that's MoH for ya.
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At the end of the day, this series needs to try a lot harder to compete with the big boys, 'cause it's been running on empty for a long time now.
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Ahhh fond memories of running round Stalingrad dropping nades out of windows or defusing the bombs in the sub pens!
Stop with the bullshit effects and concerntrate on gameplay!
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So bored of FPS, they used to be my favourite kind of game.
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