Exclusive: Haze - Cutscenes
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Published 22 May, 2008 Duration 2:34
Haze's message about social control is an ambitious one. Trying to embed serious concern over the monopolisation of services by singular entities into a game about shooting people isn't an easy task. Here, then, are some of the game's consciously gung-ho cutscenes trying to get that point across, giving you a chance to judge its success for yourselves.
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Comments (89) Latest comment 4 years ago
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Can I get a rreeeeeeeeeeeeview?
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disclaimer - i LOVE gears of war, but the scripting was a little weak
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Well, we'll have to without a review....
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i know i can't comment properly without playing the game, but i'm not buying a ps3 to play haze, and even if i had a ps3, i dont hink i'd be buying haze
but come on, didnt you smile at least a few times during gears
and i know some people say cole was racist, but i thought he was very funny, and actually i really liked his character
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As bad as Gears was it was still cheesy fun a la 80s action movies like Predator. This is just plain old shit.
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This of course may have no barring on broken AI and uneven gameplay... oop
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I agree competely.
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I agree that they might have taken it a bit too far though.
edit: Bah, late again!
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@deepo i think they are meant to be, but satire is very hard to pull of. do it well, and you're entertaining and proving a point. do it bad, as haze appears to do, and all you've done is create something worse than the subject you're laughing at
the haze cinematic just don't appear to be taking the piss, they just seem bad
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The original embargo was Friday, but Ubisoft lifted it. We only received the game on Monday, so we wanted to make sure we'd seen it through before putting anything down. It'll be up today though.
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BOOSH!
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But the full game is much worse that the demo (first level) indicated. I liked the demo (seemed like a simple but fun shooter), but the full game is so boring and poorly done.
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Bummer
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At least Resident Evil had an excuse, the first game was near enough a word for word translation from the Japanese version, which is why some of it came off sounding so bad.
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And similarities can be drawn between the script in this and GeOW, but like a couple of you have said GeOW seemed more self aware of it's rediculousness.
Fuckin' BOOSH!
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One thing that bothers me - and this is a more general thing in fps games - is that all characters are the same build and height. This is very unnatural.
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I, I was a writer... semi-pro...
urrrrgh......
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I've only played the intro section of Bioshock, but you can tell from that its not your average military escapade.
Also like the way Rockstar continually explore new narratives. They did the mafia thing, then the urban hip hop thing (which Saints Row seems happy to clone indefinitely) and now moved onto the Eastern Bloc immigrant thing. And as for Drake, just nice to see someone who isn't a Bio-suit grunt fighting his way through a jungle. In a movie context, he's a typical cheeky action chappy, but you don't get many like that really in games whatsoever. It seriously does often end up being some gruff voiced military type.
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in caps probably...
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thats how to write narrative in FPs.
any other examples?
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Halflife 2 is devoid of any purpose beyond the opening excellence apart from belting in a straight line from one set of people who tell you to go see another set of people.
Bizarrely enough, reading a wiki on it, the story is fascinating, its just not present in any shape or form in the main game (apart, as it has been pointed out to me, by wandering off to read newspaper clippings). Good gameplay engine of course, but I found Halo 1/2 much more compelling to play through as far as a story goes.
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in caps probably...
That's the problem: the lack of subtlety. The core idea is good, you play as part of squad of soldiers who are essentailly drug addicts. The synthetic chemical that turns them into super soldiers does weird things to the mind.
But it's done in such a poorly written, down right anoying way that it turns the concept from interesting to crap.
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But it's done in such a poorly written, down right anoying way that it turns the concept from interesting to crap."
Yeah, but that hasn't stopped some other equally badly scripted titles with fuck all to say garnering greater love and attention (Gears of War, I'm looking at you). These days I can't be bother with games that don't try to intellectually challenge it's consumers. Having looked at the review, Haze hasn't delivered as a gaming experience. But when a game does shouldn't it be offering more?
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