Exclusive - Gran Turismo 5 Prologue - Gameplay pt. 2

Published 27 March, 2008 Duration 4:53

As if yesterday's video wasn't enough to prevent you from ever entering a motor vehicle with any given member of the EG team, here's EGTV cameraman James weaving his way through the Norwegian mountains. Well, more swerving his way violently around the Norwegian mountains.

Comments (32) Latest comment 4 years ago

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  • ricfrost #1 4 years ago

    Looks brilliant, looking forward to getting this tomorrow!
  • bengray66 #2 4 years ago

    Did they import the tree's and spectators form GT4 on the PS2? Other than that looks good. Never understood why they do this. Surely more time on the proper game, less time on prologues would mean sooner release date?
  • T4RG4 #3 4 years ago

    Hello? what's new? Same old, same old and yet they still cant get a game out ;)
  • Darren #4 4 years ago

    *sigh*

    More tearing I see... :(

    The game does look superb admittedly but it really is disappointing to see the engine can't run those visuals without unsightly issues like tearing.
  • LeD #5 4 years ago

    I'm not sure about this.

    It looks nicer than Forza, especially in the replays, and it has a in-car view introduced by PGR3.
    But I find the lack of damage modeling offputing. It doesn't even look like you losing much speed.
  • suicida #6 4 years ago

    Grapically great, but the AI looks shit as usual... This looks like a very boring game to me. Gonna give it a miss.
  • mad_caddy #7 4 years ago

    impact on the mini and the first jump have almost no effect on the players car. in this day an age that is unforgivable.
  • Murbal #8 4 years ago

    GT has long since stopped being fun for me. Looks nice enough, but I'd rather be playing something like Burnout Paradise.
  • mkreku #9 4 years ago

    But I must say that the shadows in the in-car view look pretty impressive..
  • Baronen #10 4 years ago

    In-car view looks nice enough, I guess. Yawn.
  • gamingdave #11 4 years ago

    The AI looks as bad as always, on a par with the original Sega Rally! Its just time trials with the odd moving obsticle. Hopefully online will sort that out, but with the usual poor collision models im not so sure.

    Oh, and its the Swiss mountains, not Norwegian
  • PuppyFiddler #12 4 years ago

    Seriously, if you want a destruction derby go play Burnout for god sake and stop whinging that your car in GT5 isn't being damaged.
    If there was damage in this game then the graphics would probably take a nasty hit so personally I'd be happy to trade damage for cars that look THIS good.
  • bad09 #13 4 years ago

    Looks tasty I'll give them that (especially in car), but like many here I feel the bumper car thing is getting old, even some dents would have been nice!! (and it's still a demo, he he!). Also is it right that there are no different weather or night racing?

    Still, if Sony had put DS3 in the GTp bundle I might have biten, guess I 'll have to wait. Hurry up and put DS3 in as standard Sony MGS4 is coming....
  • Yaz #14 4 years ago

    "If there was damage in this game then the graphics would probably take a nasty hit so personally I'd be happy to trade damage for cars that look THIS good."

    Yes, because how it looks is far more important than how it plays. ;)
  • Widge #15 4 years ago

    the update usually hits around the 6pm mark
  • DrDamn #16 4 years ago

    Couple of points. Damage *will* be in there in GT5 - not prologue. Also how do you make a judgement call on the AI from this vid when the player was in a far superior car to the rest? What were you expecting them to do? Ram him off the road?
  • gamingdave #17 4 years ago

    DrDamn, Id expect them to race amongst themselves, not just follow a path in a procession. Maybe once in a while move to try and block the car behind.
  • DrDamn #18 4 years ago

    @gamingdave
    What like the mini and the citroen are doing at the end of the second lap? Jostling from the entrance to the tunnel until the finish with the Mini looking like it has the upper hand at the end.

    To be a little fairer the "race" isn't set up to see much of that. It is a rolling start with the cars already well spaced out and not much difference in the power - except with the players car.
  • JackB #19 4 years ago

    I knew that in 2004 they used bumper car physics, but this is 2008. I'm shocked. This will be unacceptable for online racing. Collisions aren't supposed to help you, they're supposed to hurt you. Why not use the car in front of you for a brake. It seems to work. I'm shocked that they haven't fixed this.
  • CHAOS_BROON #20 4 years ago

    why is everyone shitting a truck about damage to the vehicles, who gives a crap about damage anyway just dont crash!
    admitedly yes it would've been an extra boost to the realism but at the end of the day its not really essential. cant wait for this!
  • Yaz #21 4 years ago

    "but at the end of the day its not really essential."

    It is for those who want an end to the 'bumper car' physics seen in GT games, where gamers can get around corners faster by bouncing off other cars. This is bad enough in the single player game, but it's not good to have this when racing online.

    If I'm in the lead and approaching the final corner of the race online, I don't want some guy deliberately crashing into me, sending me into the wall whilst he gets a boost around the corner and wins! :|
  • levis #22 4 years ago

    Well if he does that then he'll probably incur the 5 second penalty and lose the race. They had this in GT4 so I should think they would include this in GT5:p.
  • Yaz #23 4 years ago

    "Well if he does that then he'll probably incur the 5 second penalty and lose the race."

    Except the time penalty system is easy to abuse. For example (and this is from gamers who tried the demo for GT5 online) if a car is directly behind you (say in second place), you can break suddenly, causing him to crash into the back of your car, giving you a boost whilst he gets the time penalty (since the game doesn't determine whose fault it was for the collision)! I know there's no perfect system, but I feel that damage is better system, since it's fairer, less prone to exploits and so would lead to better driving online. And damage can range from none (or just cosmetic), to full sim, depending on gamer preference.
    Edited by Yaz at 28/03/08 @ 06:58
  • Yaz #24 4 years ago

    ^^^ Quick question djronz. Do the cars now avoid you if you stop on the racing line? Have you tried it (or know someone who has)?
  • oggyh #25 4 years ago

    This track is not set in Norway!
    It is Switzerland - Hence the track being called the "Eiger Nordwand", the name of the mountain (Eiger) and north face which can be seen in the game. It seems Norway has been confused with the German for 'north face' Nordwand.
  • Drone #26 4 years ago

    Is it just me or is there no 'body roll' visible in the in car view?
  • Mavrik123 #27 4 years ago

    Graphics look amazing, gameplay doesn't look so hot not very realistic.
  • myke6699 #28 4 years ago

    Kinda make that comparably inferior microsoft product, well, totally irrelevant, both in the gameplay and the visual department. Cartoon looking cars doesn't quite equate reality and laughable implementation of damage model is proof that ms has no concept of what makes a decent driving game. and the oft failing console, that's just how the make their product. And the legion of fanboys who just blindly stand behind these PATHETIC PRODUCTS. Well, that's just sad.
    Edited by myke6699 at 29/03/08 @ 09:31
  • Yaz #29 4 years ago

    "And the legion of fanboys who just blindly stand behind these PATHETIC PRODUCTS. Well, that's just sad."

    Actually, you're the only one here who sounds like a fanboy myke6699. Everyone here so far have been giving honest opinions about GT5 without turning it into a 'Forza vs GT' argument and without attacking companies and consoles.

    See if you can be mature enough to do the same. :|
  • CHAOS_BROON #30 4 years ago

    good comment yaz ;)