Exclusive - Gran Turismo 5 Prologue - Gameplay

Published 26 March, 2008 Duration 4:26

Our resident Stig takes on the tight corners of good ol' Lunnun Tahn in this exclusive gameplay capture of GT5 Prologue. Yes, we know he's got the racing line assist on, but just look at how he consistently ignores it, carving his own unique racing line through the bewildered pack. Ahem.

Comments (26) Latest comment 4 years ago

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  • benuaq #1 4 years ago

    Using the back of the other invincible cars to slow yourself down.
    That's pretty next-gen.

    Also what's up with the collision at 3:50? They don't even touch.
  • Razz #2 4 years ago

    PGR4 still looks better. However, London recreated rather impressively in this.
  • suicida #3 4 years ago

  • TONYgr #4 4 years ago

    i need help guys.
    i ve got the game and i try to play online.the game says theres an update but when the downloading begins it says error and stops.any ideas??my adsl works perfect.ilogd in psn network.
    Edited by TONYgr at 26/03/08 @ 12:27
  • FmCUK #5 4 years ago

    They say he can't tell a racing line from a washing line, and that he drives like a champion dodgem racer. All we know is, he's not the Stig.
  • Dizzy #6 4 years ago

    Collisions never looked so, err
  • T4RG4 #7 4 years ago

    Rubbish player. Dont like the collision (when on 'nose' cam you are not quite on the nose).

    Doesn't look that special, not that it was going to. Replay cameras are better than the rubbish ones in Forza2 (whoever put those in needs removing from the team).
    Edited by T4RG4 at 26/03/08 @ 12:42
  • crozon #8 4 years ago

    ok so no damage fair enough, but really do something about the collision physics. you can't play bumber cars at that speed.
  • Darren #9 4 years ago

    It does look excellent but there's just something so wrong about a Gran Turismo game that has screen tearing, it kind of mars the otherwise polished look of the visuals IMO. :(
  • levis #10 4 years ago

    Isn't the point of the game not to crash? I don't know about anyone else, but whenever I play these games I try and avoid the other cars so I'm not bothered about crash damage.
  • miiiguel #11 4 years ago

    "Isn't the point of the game not to crash? I don't know about anyone else, but whenever I play these games I try and avoid the other cars so I'm not bothered about crash damage. "
    Maybe that's why today's game a much easier than 15 years ago, as we don't get to "die" anymore..., next-gen ?
  • MaxiSleep #12 4 years ago

    "Isn't the point of the game not to crash? I don't know about anyone else, but whenever I play these games I try and avoid the other cars so I'm not bothered about crash damage."

    Lol

  • DrDamn #13 4 years ago

    Collisions are poor. It does still have the best looking car movement on track (as long as they don't collide ;)).

    As for the "collision" at 3:50 - if you watch the race at that point rather than the replay it is not a collision at all. It's the driver swerving a bit as they adjust the camera view by the look of it.
  • crozon #14 4 years ago

    "Isn't the point of the game not to crash? I don't know about anyone else, but whenever I play these games I try and avoid the other cars so I'm not bothered about crash damage. "

    yes exactly, its a sim so you are not supposed to crash, so if you do crash you are properly screwed just like if you raced a real car.
    But in GT its bumper cars. I remember the previous gt on the PS2, where i would hit other cars just so i could get around a corner. looks like the same here.

    also does anyone know if the game supports the logitech g25 wheel
  • drumbaby #15 4 years ago

    Drivers experience alot more than mere damage to the car's body work in real life. If debilitating driver whiplash leading to loss of control and constant inflating air bags were in this game (i.e: it was all as real as the actual look of the game) it would make for pretty painful/ boring driving. Doesn't take much to knock out a steering column either...how does not being able to steer for the rest of the race grab yer?

    :)
  • Bagpuss #16 4 years ago

    Still not seeing anything, graphics wise, that a PC wasnt doing 3 years ago.
  • DrDamn #17 4 years ago

    @Bagpuss

    That's nice - why did you expect it to?
  • greenthumb #18 4 years ago

    hmmm ive never played a GT game before, but this really looked slow... i know they arent the super sports cars, but when the speed is saying 90mph it looks more like a leisurely sunday drive with my gran....

    @bagpuss, i used to think like you, couldnt see past PC, then i got into console gaming, and its a far sweeter world this side of the fence. Graphics arent everything...
  • DrDamn #19 4 years ago

    o_O

    Damage confirmed for GT5 ...link

  • Sp3nn1e #20 4 years ago

    Looks good, but collisions are shockingly poor!
  • Triggerhappytel #21 4 years ago

    Hmmm. Pretty but sterile.

    Needs more character. Needs more oomph. It just looks too much like GT by numbers to me, which is basically why I lost interest in the series after the first game.

    I hope Race Driver: GRID shows this game up.
  • Miths #22 4 years ago

    "It does look excellent but there's just something so wrong about a Gran Turismo game that has screen tearing, it kind of mars the otherwise polished look of the visuals IMO. :("

    I just picked up the disc version today and have been playing for a couple of hours - haven't noticed any screen tearing on my 1080p Samsung M87.
    I haven't exactly been woved by the graphics though. Sure, they certainly look nice enough, but frankly also rather bland. Even the London track (and city courses are of course going to be a bit more interesting than race tracks in terms of visuals) doesn't really look much - if any - better than if not the London track, then several others in PGR4. Perhaps a bit sharper thanks to the higher resolution, and with better lighting effects, but overall I think something like the Quebec track in PGR4 in certain lighting or weather conditions looks vastly more dazzling.

    In terms of racing game graphics, it certainly does look like Race Driver: GRID could turn out to be the new benchmark. And if GT5 isn't improved over GT5P in that department when it's released next year, I imagine there's even a chance it could end up looking if not dated, then certainly not anything out of the ordinary - aside perhaps from 1080p at 60 fps, but frankly I think I would take extra visual splendor at 720p, 30 fps instead.

    I can't really remember the track list from GT4, but if we're going to end up with a lot of real life race tracks in GT5 - surrounded by grass, concrete and drap landscape, then it's probably not going to be all that impressive in the visual department.
  • Widge #23 4 years ago

    I see GRiD getting mentioned a bit here, and call me shallow, but I really want a decent street racing, eye candy game! You cannot doubt that GT is going to be a king simulation, but simulation doesn't quite equate to excitement in my book. Others are really digging it, I've seen loads of people who have the Jap version getting in a lather about their lap times, how their performance is better since moving to a G25 etc etc. I get the feeling I would be caned online on this because I'm not a sim racer.

    Where I reckon GRiD would be light on realism, it will make up for it in visual flair, a superficial damage engine etc. So if thats what you're after, it'll be the game for you.

    Having said all that, I'm checking PSN tonight and if GT5p is a nice price, I could be drawn in. Its nice to have games just sitting there on the HDD ready to go.
  • myke6699 #24 4 years ago

    GRID is very much like Forza- a mickey mouse of a racing game. All cartoon and no substance.
    Edited by myke6699 at 30/03/08 @ 13:42
  • myke6699 #25 4 years ago

    If GT5 equates the real driving simulation, what does Forza 2 equal to: Car-toon.
    Edited by myke6699 at 30/03/08 @ 13:47
  • Melan #26 4 years ago

    what is it with racing games and tecno? Hate iIT