Exclusive: 13 minutes in Dead Space
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Telltale Games talk The Walking Dead in new developer diary
Published 1 September, 2008 Duration 13:11
Blending survival-horror with sci-fi, EA's original adventure was one of the most impressive titles on show in Leipzig. And now you can see exactly what we experienced with the full Games Convention developer walkthrough.
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Comments (28) Latest comment 3 years ago
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Clever little detail: the health bar on his back. First you think, meh, that seems a bit of an unrealistic stretch, but then Isaac walks past a safety notice that calls for miners to "watch each other's back", and suddenly the in-world health bar on his back makes sense. Nice.
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/judder
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Well done, EA. Against the odds, and despite yourselves, you actually seem to have produced a game of outstanding quality.
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are you joking? this runs like sci-fi Biohazard 4 in every respect possible, short of holding hands with some a helpless young whelp.
otherwise it is mighty impressive and i am also certainly interested again since that whole sorry episode of the million spin-off side projects period.
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Might actually even turn out to be not so bad after all.
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there are definately enough fresh ideas anongst the dozen well chosen rip-offs to make this stand out and memorable, rats off to ya EA!
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In other words, required it has enough depth, it could be really good on the PC.
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...hot
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Very generic as well, just knicking from every other sci-fi horror.
If it's heavily scripted as well, then that's even worse.
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Well, apart from that, it looks sweet.
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These issues aside, it's a tour de force. Reminds me rather heavily of Cryostasis: Sleep of Reason, if anyone's been keeping tabs on that. Well done EA.
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The only bad bit was the release date - 2 months!
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Slow controls making it hard to shoot at close range - bad
Non-scary halo/half life bad guys - bad
This wont be as good as you are hoping.