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Published 24 September, 2009 Duration 4:02
Nathan Drake returns to the fray with his second treasure hunting adventure: chasing the trail of Shambala.
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Comments (17) Latest comment 3 years ago
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I liked the fact it wasn't blatantly signposted personally - I hate games where you are led by the nose through elements like this. It might actually be making something of the exploration/puzzle elements. Something the first one was weak on. Very nice lighting (torches and torch).
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Can't wait for this game.
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If pulled off well the puzzle/exploration could be very good, but from the looks of it I had flashbacks to those game moments where you end up running around in circles missing something that should be/is horribly obvious. Maybe i'm just a spaz at navigation, but to me the point of good level design is to allow the player to feel smart/test them, without ever forcing them to run back and forth brainlessly. In my mind that is especially true for a game like this one that is clearly about creating a cinematic experience in a very linear level (i've not played uncharted, though heard good things - and don't get me wrong, no judgements can be made from 4mins of footage).
...and indeed, some very nice lighting effects.
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Absolutely - but you also have to take into account the person playing it. It would be a different experience yourself as you have control over the camera/what you look at etc and can not run around in circles in a small room.
I want there to be some challenge to this sort of game and if you do end up running around like a headless chicken then it's your own fault - as appears to be the case here.