Exclusive - Riddick: Dark Athena - Gameplay pt. 3

Published 6 February, 2009 Duration 2:20

Our man James' controversial aversion to aiming fails to hinder him in this section of Dark Athena as he toys with gunplay, gravity and vacuum.

Comments (11) Latest comment 3 years ago

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  • Domovoi #1 3 years ago

    Why do those guys only get sucked to the thing in the center when they die? Is it like waste disposal?
    Edited by Domovoi at 06/02/09 @ 10:11
  • Cadence #2 3 years ago

    Hmmm, maybe they've got gravity boots on or something, then when they die, the gravity boots stop working? I'm guessing here, can you tell?
  • Snooz #3 3 years ago

    'course thats Gravboot 101, read small print on heel: Do not use when dead, read users manual before turning off zero gravity stride mode. Warning:Do not cook meals in ferrous casseroles while using Gravboot. This product is not recyclable, throw in black hole special waste bin after dark matter depletion.
  • Triggerhappytel #4 3 years ago

    I loved Butcher Bay and will probably get this at some point, but the videos do have a habit of making it look meh.
  • Eraysor #5 3 years ago

    I'll still buy this because of how brilliant the original was, but gunplay was never really its strong point. I had a horrible flashback of playing Perfect Dark Zero while watching this too.
  • doriangray #6 3 years ago

    I loved butchers bay so I'll get this...but the last couple of videos have been pretty boring run and gun stuff. Where's the fun sneaky-turn-out-the-light-and-suprise-a-guard-with-a-shotgun stuff?
  • Jocho #7 3 years ago

    Why is the laser-aim gone for some boring white dot? That laser dot was such a cool way to display your aiming point!
  • Dogstar060763 #8 3 years ago

    I really don't know if I have the enthusiasm to go chasing down generic corridors that don't even look as good as five-year old corridors I remember from Doom3...