Exclusive: Eurogamer plays Natal
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Published 20 August, 2009 Duration 4:37
Microsoft's Kudo Tsunoda supplies the chat as Tom and Keza test drive the future of Xbox.
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Comments (57) Latest comment 2 years ago
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Kudo just knows how to compensate it better, and so gives a false sense of playability...
The blond girl on the first game example shows the delay pretty clearly.
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Also... how do you change view or start the nitro in Burnout?
Still, I'd LOVE to have a try.
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Surely next gen has seen the advent of MASSIVE DAMAGE?
I'm impressed with the recognition of player change though, thats nifty.
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And please, sunglasses indoors = moron.
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"Is he wearing the sunglasses because the room is so well lit?"
No -- he's wearing them because he's Kudo. He always wears them. Think "American Itagaki".
Natal runs off of IR, so the lighting of the room is irrevelant. Allegedly, it can be played in pretty much complete darkness, since the hardware generates the IR itself.
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The lag was horrible in the breakout game, but there wasn't much lag in Burnout, so there is hope, but if they don't fix it, then the full body thing is going to be near useless for me (though maybe it could still be cool to record avatar animations or stuff like that
However, if they do fix it, then I think Natal could be pretty sweet. Then it's "just" a matter of developing cool software for it. Which, to be honest, I'm not too convinced we'll see MS deliver on that front, but by this time third parties will have had a lot of experience with Wii, WiiMotion Plus, and even the Sony Motion controller, so there's a fair chance third party will come up with something cool if MS fails at it.
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Personally, I'm not sure I'd want to play games like that. The one where you're hitting the balls must feel bizarre minus any sense of actually hitting them. The racing one where you mimic holding a steering wheel just looks plain bizarre - surely it would work better if the person was actually holding a wheel and the camera was detecting the movements of the person holding it?
Natal looks to me like its more suited for things like dancing games, exercise software, navigating interfaces Minority Report-style, the Milo stuff and that sort of thing. I think other types of games require some kind of peripheral to give feedback in the form of audio or vibration (like the Wiimote) so maybe Sony's wand will prove to be the better option of the two?
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All those patheric people talking about the lag and so on.. Who the fuck cares. First of all this is beta (or alpha or whatever), second of all, this is nothing which will replace a controller, this is to show the future of gaming. And it's fucking awesome... Of course I don't want to play a racing game all the time like this... SO WHAT?
THis is awesome... to see how well it already plays.
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I see the direction. Look, you can do this in a 'hardcore' game, implying this isn't just for party/instant fare, but its still where its best suited.
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Or maybe waht I said it is silly, and it is ready and what we saw is the finish product (ahah! that is not a beta!). Take a pick.
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I was quite impressed at the accuracy of the posture recognition. The outline of the character looked like that girl when she was playing it, between points you could see a kind of defeated "i'm going to look crap on the internet" aspect to her posture
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If microsoft have a huge advertising campaign for this, it'll be a huge success. They need to let people try it out in places like shopping centres"malls", like nintendo did with the wii, aswell as tv adverts.
Unlike the wii, I think I'll wait for a year after natals release to see if its living up to its potential. I dont want to be dissapointed again.
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Give devs some credit I say, they will use it if it works better in their game not just use it for the sake of it(in which case the game will probably flop and it will be their own doing).
I dont think MS have tried to say this is a replacement for controllers, its another option(in some cases it could just be used to supplement the experience already given with the controller with neat extras... head tracking, gesture commands ect), for some things controllers will always work better and they know this.
Edit: Btw if you notice there is next to no input lag on the first game when Kudo is playing it, notice how when the wee blonde girl comes on, she stands all arkward and opts not to stretch her arms as wide as you'd expect(like swinging a bat or tennis racket... wide swinging motion, get it?) in a game like this. She basically bats the balls straight forwards with her arms almost swinging out infront of her, so it might be that the game itself is designed to pick up the correct movements rather than the hardware which didnt seem to show lag at all apart from when she used it. Most of the complaints of input lag are coming from people who are commenting on the videos and naysayers.
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In action games latency is a no-go and this technology is currently unfeasible (at least in mainstream hw) with zero latency using just body morphs. A combination markerless and marker technology is recommended since there has to be a user consent control in the process.
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First time I get one of these you KNOW I'm gonna be doing a Minority Report on the dashboard
And Natal is BEGGING for a Rave Hero game now!!!!!!!!!!!!!!!