Exclusive: BioShock 2 - Jordan Thomas interview

Published 29 April, 2009 Duration 3:15

We sit down with Jordan Thomas, lead designer of BioShock 2 to discuss just why he'd like to see you piss yourself a little.

Comments (5) Latest comment 3 years ago

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  • Mugwum Verified Operations Director, Eurogamer Network #1 3 years ago

    Apologies for the sound quality - I was interviewing Jordan in a submarine using a toaster.
  • penhalion #2 3 years ago

    All that sounds great but, has he forgotten the crap that was the ending for the first bioshock?

    Now I'm getting the uber powered big sister vibe, which clearly doesn't make sense. Surely it should be possible to kill her during the first encounter. I'd hate to think you play through the game simply driving her off again and again and again until some contrived end battle in some locked room, where miraculously she suddenly becomes damagable!
  • Grayvern #3 3 years ago

    From what I read in games tm she can be killed after a certain point, maybe even at any point.
    Edited by 1 at 29/04/09 @ 14:10
  • penhalion #4 3 years ago

    @Grayvern

    I sure hope you're right. I've become seriously disillusioned with game stories of late. There's always some majorly stupid compromise that shatters any immersion that was previously gained.

    It's usually stuff like your character killing 70 enemies and then being bludgeoned and captured during a cutscene where two standard goons somehow punch your lights out. Or having your entire arsenal taken away suddeny as the cutscene shows you slipping on a wet rock while looking over a bridge etc. etc.

    At my day job I cringe at some of the crap I've seen done while a designer has litterally said "The testers say it's too easy by this point in the game let's remove some of their powers/weapons/moves and make them have to get them back". I had a stand up, drag out argument with such a tosser in one of the hallways recently. Luckily for me it seems I'm not alone in thinking these contrived story elements are rediculous.
    Edited by 1 at 29/04/09 @ 19:02
  • JeremyRPS #5 3 years ago

    I think we should have no worries in terms of narrative. I was reading an interview (don't remember where) with Jordan Thomas about the shortcomings from the first game, and one of those was the way the narrative sort of fell apart after meeting up with Ryan. My guess is that there will be a more cohesive and sensible story behind it.