Eurogamer plays Sonic Generations
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Published 23 June, 2011 Duration 2:10
Demo available from Xbox Live, PSN.
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Comments (36) Latest comment 11 months ago
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Makes me feel better that I hit the same ladybird.
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Makes me wonder too, but nowdays I think it's not Sega's fault maybe it's this nostalgia video-gamers always have and perhaps not everything makes sense nowdays. Sonic had its time, it was great.
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I did have a bit of a chuckle when I found a different route that took 36 seconds off one of the checkpoint times.
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This also applies to lots of other old franchises, such as Castlevania... I'm all for (good) reboots, but keeping classic gameplay, dressed up in fancy graphics, and releasing as downloads for reasonable prices seems like a sure fire winner to me.
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- In that you have to finish your walk/run cycle before you can jump, which makes timing jumps stupidly hard and unatural (As you dont jump the minute you press the jump button).
I thought we left that sort of gameplay behind with the original tomb raider.
shite.
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But is it just me or is Sonic shrunk by half?
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If the 3D levels and Modern Sonic don't ruin it, and if they work on the niggles, this could be the first AAA Sonic game in a long long time.
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Or maybe I'm getting too old for this sh...
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Regarding Sonic moving back to 2D whereas Mario lives happily in 3D, I think it's the same story as Street Fighter and Tekken. They both share genre, but both are so different in design that they just happen to work better in different environments. And there is no way you can say Street Fighter IV failed because we are in 2011 and it's still designed in 2D, the same goes to the hedgehog.
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