Enslaved - first 15 minutes
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Published 15 September, 2010 Duration 16:07
We capture Trip and Monkey.
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Comments (13) Latest comment 2 years ago
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The platforming was nothing new if you've played an Uncharted game, it feels impossible to fuck up a jump because he just ends up on the right climbable thing anyway. I jumped no-where near a pipe and he still ended up clinging to it. It felt like an interactive cut-scene most of the time.
The frame-rate dropped quite regularly too, some screen tearing etc. It hasn't done anything to make me want to buy it. As I said, I felt like it was just about to get good so, if the beginning is the only bad part, I'm still optimistic.
It looks like a good game in this video but, when you play it it's not very fun.
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-It's not, Monkey has a really loopy, interesting gait, but they seem to have cut back his animation to retain the FPS, and this hurts his ambulation and the feel of the controls badly. And the cross tearing due to no vertical synch is BAD.
Given the Unreal engine's usual place of residence, it might be an idea to watch for the 360 version, my experience was with the PS3 demo..
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Controls were a little sluggish, altho at first it felt as if they had taken Monkey's weight and size into consideration to create momentum. I guess it's just a little slow. It did feel a little "on rails" but this was obviously a tutorial and not meant to be difficult so I hope the full game offers a little more challenge.
Definitely a game that's on my radar now. I'll wait for reviews before any purchase, of course.
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Sadly not a buy for me.
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No sale.
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However, I doubt this was the reason they used the same designs. Feels like it was rushed rather than implemented artistically. We'll see if the other levels fare any better once it's released, but it has me worried.
I wanted to like the game but, the list of reasons not to is growing.