Empire Earth 3 - Dev diary

Published 24 October, 2007 Duration 6:33

Mad Doc CEO Ian Davies, and his dog, talk about the design decisions behind Empire Earth III's shiny new look.

Comments (3) Latest comment 4 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Terhonator #1 4 years ago

    Easier, simpler, no micromanage, but we got REEEEALLY beatiful mounts and explosions! I hate this new line of making simple games for simple people.
  • mazzl #2 4 years ago

  • dirk_aircool #3 4 years ago

    I dont want a simple and easy to get into RTS game that runs at light speed . I want RTS to get me gnashers into it and spend ages playing it . The whole point of a strategy game is that you take time to make strategic decisions . ( while bieng rushed by ' groundbreaking A.I. ' units . so intelligent that they could help kids do maths homework containing hard sums And still kick your butt ).