EGTV: The Making Of... Limbo
You may also like...
-
Limbo remade in LittleBigPlanet
-
Limbo - another 15 minutes
-
Limbo - first 15 minutes
-
Limbo E3 trailer
-
Limbo - in-game teaser
-
Harry Potter for Kinect reveal trailer
-
Planetside 2 video shows massive air combat
-
Deadlight story trailer shows new gameplay
-
Hitman: Sniper Challenge trailer goes behind the scenes
-
Crimson Dragon Kinect gameplay footage
-
Arma 3 in-engine footage shows off lighting tech
-
Dead or Alive 5 footage sees Lei Fang vs. Zack
-
Assassin's Creed 3 developer diary readies for E3
-
Sony pulls back the curtain on LittleBigPlanet Vita
-
Live-action Metro: Last Light teaser trailer
-
Gravity Rush - first 15 minutes
-
Anarchy Reigns gameplay footage
-
Duels of the Planeswalkers 2013 gameplay trailer
-
Dragon's Dogma - first 15 minutes
-
Martin Robinson drives a car in honour of Dirt Showdown
Published 18 November, 2011 Duration 6:49
Playdead sheds light on its modern classic.
You may also like...
-
Day Z: The Best Zombie Game Ever Made? 104
-
Gravity Rush Review 66
-
New Star Wars franchise to be unveiled next week 94
-
XCOM: Enemy Unknown Preview: First Contact 20
-
Rockstar to push Max Payne 3 "to its limits" on high-end PCs 36
-
Sony patents method to interrupt your gaming with an ad 170
-
Ghost Recon: Future Soldier Review 132
-
How The Elder Scrolls Online hopes to avoid repeating Skyrim bug fiasco 19
-
Wii U Aliens: Colonial Marines is best-looking version because of console's "more modern tech" 107
-
Jet Set Radio announced for PlayStation Vita 52
-
Kingdoms of Amalur: Reckoning needed to sell 3 million to break even 81
-
Amalur MMO "would blow you away", claims game's author 25
-
Demon's Souls servers to stay online in the US 24
-
Dragon's Dogma Review 139
-
Diablo 3 Review 244
-
Dirt Showdown Review 89
-
Arma 3 in-engine footage shows off lighting tech 27
-
Resident Evil: Chronicles HD Collection release date, price 12
Comments (31) Latest comment 6 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
To anyone who hasn't played it, just get it, play it and finish it. The longer you wait the more you run the risk of being exposed to its brilliant surprises. For example in this video, there's a bit shown that's one of the most affecting moments I've experienced in a game. I wouldn't want to see it on screen like that before I'd played it myself. And I'm not even talking about the ending which is what I just said x10.
Comment below viewing threshold Show
It has maybe three instances of puzzles where you're given the opportunity to figure a thing out instead of the hopping to death A and going with then abundantly obvious solution B, and when it's finally over it throws you a random, vague, and most damningly; thematically incoherent ending that would make Saw 4-7's eyes tear up with pride.
I hope one day people will look back and hang their heads in shame for even mentioning it in the same breath as Braid and World of Goo. For now we live in a world where Limbo has got to be the most upsettingly overrated game around.
Insert obligatory "IMO".
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Instant classic, loved it!
Comment below viewing threshold Show
Comment below viewing threshold Show
What's ultimately left is a game that, granted, has a clever device for explaining away its repetition, but one that is decidedly unrewarding to play on nearly all fronts. Except for those three-ish instances where it calls on you to actually puzzle things together.
If the themes of being in Limbo remained on point beyond its opening part I might be a bit more forgiving. I've played plenty of indie games with dubious structure that don't control well but make up for it through coherent messaging. Limbo however quickly loses the plot entirely, and it seems almost artificially enlongated to stretch beyond and outside of its initial, rather modest meaning. When you start sensing the "World 1-1, World 2-1" approach to its backdrops it has gone so far outside of what it was originally establishing and building on that you no can no longer convince yourself that it's building towards anything.
Somewhat tellingly it exits on a similar note to what was evocative about it to begin with, and the hour(s) that just transpired have no bearing on it aside from having gone on for longer than your enthusiasm for its striking visuals and haunting tone can possibly encompass. I hope that's vague enough to not spoil anyone, because I've no intention of doing that.
Comment below viewing threshold Show
Comment below viewing threshold Show
Ok, cool, thanks.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show