EGTV: The Making Of... Limbo
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Published 18 November, 2011 Duration 6:49
Playdead sheds light on its modern classic.
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Comments (31) Latest comment 6 months ago
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To anyone who hasn't played it, just get it, play it and finish it. The longer you wait the more you run the risk of being exposed to its brilliant surprises. For example in this video, there's a bit shown that's one of the most affecting moments I've experienced in a game. I wouldn't want to see it on screen like that before I'd played it myself. And I'm not even talking about the ending which is what I just said x10.
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It has maybe three instances of puzzles where you're given the opportunity to figure a thing out instead of the hopping to death A and going with then abundantly obvious solution B, and when it's finally over it throws you a random, vague, and most damningly; thematically incoherent ending that would make Saw 4-7's eyes tear up with pride.
I hope one day people will look back and hang their heads in shame for even mentioning it in the same breath as Braid and World of Goo. For now we live in a world where Limbo has got to be the most upsettingly overrated game around.
Insert obligatory "IMO".
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Instant classic, loved it!
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What's ultimately left is a game that, granted, has a clever device for explaining away its repetition, but one that is decidedly unrewarding to play on nearly all fronts. Except for those three-ish instances where it calls on you to actually puzzle things together.
If the themes of being in Limbo remained on point beyond its opening part I might be a bit more forgiving. I've played plenty of indie games with dubious structure that don't control well but make up for it through coherent messaging. Limbo however quickly loses the plot entirely, and it seems almost artificially enlongated to stretch beyond and outside of its initial, rather modest meaning. When you start sensing the "World 1-1, World 2-1" approach to its backdrops it has gone so far outside of what it was originally establishing and building on that you no can no longer convince yourself that it's building towards anything.
Somewhat tellingly it exits on a similar note to what was evocative about it to begin with, and the hour(s) that just transpired have no bearing on it aside from having gone on for longer than your enthusiasm for its striking visuals and haunting tone can possibly encompass. I hope that's vague enough to not spoil anyone, because I've no intention of doing that.
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Ok, cool, thanks.
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