Comments (40) Latest comment 1 year ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • weezereire #1 1 year ago

    Great Piece. Nice to see a bit of optimism still out there.
  • Embar #2 1 year ago

    "I'm an 'ideas' guy!"

    Lucid Games look like they've got their stuff together though, best of luck to all of them.
  • Kazzahdrane #3 1 year ago

    *sniff*

    Nice to see so many friends moving on with exciting projects. All 3 of these start-ups have excellent developers in them, so they should all come out with some cracking games!
  • digitalash #4 1 year ago

    Good luck to them all - Bizarre closing was, truly Bizarre. All this Activision asset stripping is extreme short termism - they'll be down the pan as soon as Call of Duty dries up. At least they can't interfere with Blizzard much.

    I wonder how long before the iphone/indie market becomes totally saturated... or the bigger indies start doing "mid budget" projects and we're back to the mid 90s.
  • jablonski #5 1 year ago

    Good attitudes - positive and optimistic.
    Good time to launch a start-up, so it may be the best thing that ever happened to them.

    Are Lucid moving into floor 7 ˝?
    Edited by jablonski at 12/04/11 @ 08:48
  • Der_tolle_Emil #6 1 year ago

    Very well done. And probably the best way to promote the three new studios - I am definitely watching out for any news regarding games made by these people.
  • TheNinkyNonk #7 1 year ago

  • DiamondIce #8 1 year ago

    Good luck to all concerned.

    And fuck you Activision.
  • altitude2k #9 1 year ago

    Why is Johnny shaking an imaginary football up and down?
  • Arsecake_Baker #10 1 year ago

    "Once you mix weapons and racing, you kinda lose the focus"

    Wipeout says hi,

    Weapons and racing go together perfectly well in the right enviroment, modern day cars with futuristic weapon add ons, is not one of those enviroments regardless of gameplay.
  • Pastici #11 1 year ago

    @Arsecake_Baker

    Maybe he meant for the studio rather than the combat racer genre.
  • Arsecake_Baker #12 1 year ago

    @Pastici

    Yes your probably right, but regardless of context Blur was a bad idea from the start, somebody should have have taken somebody aside and said "hang on a minute!"
  • Scimarad #13 1 year ago

    For such an apparently bad idea, Blur was heaps of fun to play.
  • th0rJe #14 1 year ago

    Post deleted at 20:07:23 15-05-2012
  • pingu #15 1 year ago

    @arsecake_baker - he probably knows about wipeout given he worked on one :) (http://www.mobygames.com/developer/sheet...
  • Sgt_Petter #16 1 year ago

    Well, I just ordered Blur the other day. Too bad they won't make any other games as Bizarre, I'll look out for the new studios though:)
  • gjgjg #17 1 year ago

    the likes of these guys make iphone a tempting purchase...
  • beep #18 1 year ago

    Would love to see these guys make a runaway hit, get wooed by Activision, and then tell Activision where exactly to stick it. w00t!
  • TJP75 #19 1 year ago

    Best of luck to all 3 development teams and thank you for making some of the best racing titles ever: Formula One, F1 '97, MSR, PGR's 1-4 & Blur.

    Cheers.
  • curlyrocket #20 1 year ago

    Thanks for the good wishes guys.

    @ Arsecake_Baker & Pingu... I've worked on 4 weapon based racers (NGen, QR, Wipeout Pure & HD), and there its always difficult balancing the gameplay. IMO Wipeout works because of the future scenario. Blur was a fantastic game, but the mix of real world cars with futuristuc energy weapons didn't seem to mesh with a lot of people... which is a big shame.
  • TheNinkyNonk #21 1 year ago

    I find weapons based racers a bit of a drag. I want to race and perfect my driving ability and knowledge of the courses (PGR2 still my best game in over 25yrs of gaming!) but it's teeth grindingly annoying when you miss a weapons cache or get hammered time after time by rockets or bombs and fall down the grid. There's just no joy in it for me! You lose the sense of freedom and power that a 'proper' racer gives you. They only really work when they're geared for face-to-face social play a-la Mario Kart but even then I want to rip people's eyes out...

    Anyhoo - good luck with your future projects!
  • StevilKnevil #22 1 year ago

    Big fan of B.C here. Blur was a truly fantastic game once given a chance, just a shame so many never even tried it. Best wishes to all in the video and the rest of the bunch. Can't wait to see what you come up with!
  • FooAtari #23 1 year ago

    Seems to be a lot of movement away from big budget budget teams, to more independent small team developers at the moment. Seems that the ever increasing bugets for developing blockbuster games is becoming a problem for more and more developers. 10+ years ago game development cost a lot less, yet games sold for the same price as they do now...

    People only have so much money to spend on games, and seems that maybe we are getting to the point where the market cannot support and generate profits for the amount of AAA (i hate that term, but anyway) being released.
  • natureboy #24 1 year ago

    Bizzare best days were on the SNES and she did ok with Dreamcast IMHO
  • Farzlepot #25 1 year ago

    Sod the iPhone! Develop for the Dreamcast again! I'd buy it!

    Granted, one person buying your games might not be a viable business model, but, I'm selfish!

    I love you BC. Good luck with all of your future projects!
  • Mr_Bogus #26 1 year ago

    No mention of Fur Fighters :"(
  • thewaste #27 1 year ago

    I fucking LOVED you guys!

    all the best :)
  • Sutekh #28 1 year ago

    An old flatmate from college worked at Bizarre. He was pretty gutted, but within a few days after touting his portfolio about he had several job offers. Now he's in Toronto working for Ubisoft and his fiancé is working for a Canadian film company. Jammy bastards, the pair of 'em.
  • Preztail #29 1 year ago

    Good luck to all of them superb show