EG plays Halo: Reach on Powerhouse
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Spartan jetpacks into Trafalgar Square
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Halo: Reach - first 15 minutes
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Halo Reach co-op campaign gameplay
Published 30 April, 2010 Duration 2:41
Rich Leadbetter makes a Noble effort.
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Comments (36) Latest comment 2 years ago
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The singleplayer/coop campaign will be the most amazing thing ever and no other game will be able to match the fun of Halo: reach multiplayer - not even close.
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Halo is no more generic than Counter Strike or Team Fortress 2 in terms of gameplay. Get over it. If you hate Halo with so much passion, why even comment?
On another note, this guy sucks at Halo...
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very dissapointing
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Stockpile gametype, Revamped radar, Sprint armour ability, DMR, new medals (Opportunist, Revenge, Assist...), Loadout selection, Jetpack armour ability, Needle Rifle, Focus Rifle, new melee system, an execution animation, and the Plasma Repeater.
Not bad for two and a half minutes of one gametype on one map from the multiplayer beta of a title still in development.
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OH WAIT
also, hammer AND a shotgun? man oh man ;p
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very dissapointing
This just shows how long its been since you actually played Halo 3. My son plays it all the time and he was playing it last night. When I watched this vid, it was immediate the change in everything. Lets be honest here. Bungie is not going to change how the game looks since it is part of a series of games which sells millions. Bungie is not going to change up multiplayer to much either since millions of players play Halo 2 and 3 and it would be silly to alienate them.
Can someone tell me where a game series really changed it's multplayer mechanic that it is totally different from previous games. Do not use games that sold like crap and had no choice.
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@Widge-I too was a bit unsure about the jetpacks(nothing against jetpacks per se),but judging from the snippets of gameplay coming through,they don't seem to be game-breakers,and indeed add a welcome verticality to proceedings.It all seems nicely balanced so far.
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Also, their acceleration is slow, they're quite noisy, and they make you a huge target, especially for the needler and the single-shot weapons (pistol, DMR, Needle Rifle).
Which isn't to say it isn't cool and you can't use them creatively.
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I was thinking the jetpacks might enable some swift evasionary tactics,but can you shift orientation(and travel in new direction)whilst airborne or is it closer to Halo 3 where you can 'steer' the jump?(albeit only slightly).
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Halo has just been gone long enough for me to get right into this, this weekend. Lots of fun.
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It certainly isn't "swift". Think of it like steering a boat in three dimensions. You have to build up momentum to go anywhere fast. And the limited fuel makes that difficult.
I'm making it sound shittier than it is, but just don't expect to go swooping about the place at speed. Nothing puts a sign on your back in the beta like jetpacking wildly across the map.
Edit: except for being the Juggernaut or carrying 10 skulls in Headhunter, anyway.
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only joking.... sort of...
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Looks about the same as usual. Range falls off pretty dramatically at a certain point and it does less damage per hit than most other weapons, but short-medium range you're golden due to the accuracy.
Shotgun+melee is the way to go, anyway.
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Shooter with tons of play options, weapons and loads of customisability and tons of opportunities for skillful playing is apparently more generic than a bland FPS dependent solely on luck?