Sorry, you need to install the latest version of Flash 9 to watch higher quality video. Please visit Adobe's website. Please also ensure you have Javascript enabled in your web browser.

You are now watching

Echochrome - OLE tutorial

Need 2 votes!

The Object Locative Environment system was the tech demo precursor which gave rise to the idea of the full Echochrome game. Getting your head around the concept is likely to only be the first step on a long, mind-melting journey.

26/07/07   Duration: 5' 55"

More videos...

Screengrab from Mabinogi trailers

Mabinogi trailers [0]

13:08

PCMMO 2' 41"

Screengrab from Uncharted 2 - The Fort

Uncharted 2 - The Fort [1]

08:43

PS3 1' 05"

Screengrab from echochrome - Laws

echochrome - Laws [5]

24/04/08

PS3PSP 1' 38"

 

Game Owners

(all 67 owners)

Hughes.ZastaimortenjohsEoin More men
Add to Most Wanted List
Average Reader Score

7.1 / 10 (34 votes)

1 2 3 4 5 6 7 8 9 10
0 0 0 3 0 7 11 9 1 3
/ 10

Want to comment on this article? Log in, or register!

Comments: 1-14 of 14 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Steroyd
26/07/07 @ 11:45
#1
0
You buried this comment
Comment below viewing threshold
Show
Friggen heck, when the guy started stacking... or sticking cubes together at the minute mark, I had to switch this off.

It's fuxing my perception. @_@
Triggerhappytel
26/07/07 @ 12:05
#2
0
You buried this comment
Comment below viewing threshold
Show
This looks excellent; confusing as hell but should be one of the most interesting, inventive puzzlers in years.

Will definitely check this out when I eventually get a PS3.
mingster
26/07/07 @ 12:22
#3
0
You buried this comment
Comment below viewing threshold
Show
There was nothing perceptualy freaky about that at all.
Standard 3d functions.

Best bit is right at the end the demolish button ..

Didn't explain how you would do the escher like 3d drawing
Khab
26/07/07 @ 12:55
#4
0
You buried this comment
Comment below viewing threshold
Show
So it's a building game in a 3D world that works exactly like you'd expect, if you had never used 3d world building tools before?
ShekkyBoy
26/07/07 @ 14:29
#5
0
You buried this comment
Comment below viewing threshold
Show
No. This tutorial conveys nothing of the game's actual significance. If you watch the E3 2007 trailer, there are many instances where the object interaction is dimensionally impossible. It's quite mind-bending.
erp
26/07/07 @ 17:07
#6
0
You buried this comment
Comment below viewing threshold
Show
as someone else pointed out in a previous echochrome comments thread, you can actually download what's shown in that vid here (or at least something that's very similar):
http://tserve01.aid.design.kyushu-u.ac.j...
disc
27/07/07 @ 03:56
#7
0
You buried this comment
Comment below viewing threshold
Show
erp: The thing you can download there is the OLE program that they are using in this tutorial.
Eraser
27/07/07 @ 11:32
#8
0
You buried this comment
Comment below viewing threshold
Show
err, I didn't see what was so significant about this video either.
Echochrome isn't that mind-bending either, once you know that all the "impossibilities" are achieved by handling the drawing in 2D.

Programming such an environment is probably headache inducing, but the theory behind it is certainly not.
kcorb
27/07/07 @ 14:18
#9
0
You buried this comment
Comment below viewing threshold
Show
Pretty lame. If you want to try what you saw yourself, it is theIncompatible BLOCK on Fujiki's site.
JamesBrophy
27/07/07 @ 15:45
#10
0
You buried this comment
Comment below viewing threshold
Show
This is a work of sheer genius. I can understand people not getting it. It's for people who understand 3d graphics. Not people who play games, but rather people with experience creating things in a 3d space.

If your paying attention then you will see that a single black is placed on the floor.. blocks are stacked around it. The 3d rotation then matches our perception. That is ground breaking.

He goes on to stack blocks under the lowest block. Once it goes back to 3d this shifts the location of the entire column to again match our perception.

That is freaking amazing. it's fundamentally different to every level editor and 3d creation tool I have ever used. This is that is selling a ps3 to me. more then anything else, it's this.
YourMessageHere
27/07/07 @ 17:37
#11
0
You buried this comment
Comment below viewing threshold
Show
That's cool in an Escher-logic way, but...what's that actually for? It's not actually an Echochrome level editor, so is it just to mess around with?
ShekkyBoy
28/07/07 @ 20:19
#12
0
You buried this comment
Comment below viewing threshold
Show
Shut up Eraser, you fucking Wii fanboy.
spongebob
29/07/07 @ 03:51
#13
0
You buried this comment
Comment below viewing threshold
Show
@JamesBrophy

Have you ever even used a 3D package? It is possible to make the same dimensional "mistake" in every and each 3D package (be it Maya, Cinema 4D, MAX, etc). Actually it's one of the basic principles you learn when getting into 3D modelling.

How it works is that you view the 3D world from a single 2D angle. Say, you'd have a camera set up directly above or maybe directly at the side of the objects. This way you see only the 2D representation of the image.

If you construct a 3D object, which itself consists of, for example, cubes, by using this 2D viewpoint, you will end up stacking cubes in a fashion that that looks proper from the viewpoint, but from other viewpoints it might look completely different.

There was nothing special about this OLE tutorial. It just showed how you use some of the tools available in echocrome's level creation tool. Only thing that was nice was how you could easily attach cubes to each other automatically in 3D space without the usual camera twiddling of a 3D package.
Aka
29/07/07 @ 14:36
#14
0
You buried this comment
Comment below viewing threshold
Show
>If you want to try what you saw yourself, it is theIncompatible BLOCK on Fujiki's site.

Hey this is pretty funky (IMO). But it's not at all as weird as it first seems in the video once you actually play with the program.

Comments: 1-14 of 14 in total

Want to comment on this article? Log in, or register!