E3: Killzone 2 - Gameplay
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Published 13 July, 2007 Duration 3:21
Some fairly murky footage of Killzone 2 in action. The quality of the video is down to the method of capture rather than being indicative of actual graphical quality, so don't start your trolling just yet...
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Comments (18) Latest comment 4 years ago
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Damn my old PC.
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And notice the nice jumping around of the gun sight, not call of duty 'frozen' in place. Small video and even then i can see they seem to be paying attention to detail. The ps3 seems to carry a huge amount of dev time.
EDIT: Spell ye
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Half Life 1 & 2 are still the best example of this IMO because they remain real-time.
Anyway, this video looks pretty decent (if a little dark). Hopefully the level design will be more wide-open in many places, I'd like to be able to melee attack and jump whenever I want, and I'm glad there's an iron sight viewpoint for accuracy. Some of the deaths look a little scripted still. I'd rather full-on ragdoll.
Anyway, I'm trying to keep my cynic hat on for the moment (didn't particularly like KZ1), but I'm liking how this is looking so far.
EDIT - bad grammar
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So it doesn't look like the game will only be loaded in little chunks.
I liked KZ1 even if it was flawed, and this one is ticking all the right boxes in terms of the improvements.
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Far more impressive than I was expecting to be honest.
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Good to see someone else who's stopped expecting everything to be hugley orignal.
I feel that games have got to a point now that being original is very hard.
So I now look for games that have a good engaging story with fun game play.
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I also like the sound of doing blind fire... while still in first person view so it really is blind fire, providing the cover isn't blown to crap.
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This emphasis on 'originality' is getting me down to...what happened to just enjoying a game?
The only problem with this trailer is for some reason the sound continues but the video changes to other ingame clips....but with the original clips sound still in the background :S
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is this eurogamer trying desperatley to defend themselves on the whole " real next gen" thing. this article reads to me as if they are saying "see look it does look good, it is the real next gen" please just admit there isnt much of a difference between the 2 systems - stop trying to defend a false statement you made. and just admit you were wrong.
at the moment there appears less of a difference between the ps3 and the 360 than the ps2 and original xbox.
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Well, last time around the differences were monumental, starting with twice the system ram on the box, hard drive, programmable shaders and advanced (for its time) post effects, etc.
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I wouldn't gauge at stuff like Ai, from a coming out demo like that, the same thing happened to God of War, and Heavenly Sword.
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Not all demos have gimped AI
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No it is nothing at all to do with blue ray. Jeesh.
It may however be down to the hard drive where theu are caching the information so allowing smoother updates and less texture pop in.
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what i meant was when games start to get extremely technical and more memory hungry somewhere along the line blu-ray is going to be essential and at the moment developers are very happy because they dont have to worry about how much they can cram onto one disk etc.