E3: Sony motion controller presentation
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Published 5 June, 2009 Duration 7:45
Sony waded into the motion sensing arena on Tuesday with this wand-like controller. Here's how it panned out.
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Comments (55) Latest comment 3 years ago
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You're a troll who has no idea what you're talking about obviously. Go back to your herd.
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The accuracy of that thing is way better than the Wiimote. Use your eyes.
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Where are the Skeletons?
Where is the swordfighting?
Where is the bowshooting?
I thought this could work so well with TES Oblivion!!!
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/never happening
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this thing looks as though it has the tilt sensors and also tracks full 3D movement.
Not *that* amazing since most motion based games (at the moment) only require the motions and not the position of the device.
it's not that they only require. it's the only info they can use. it's like saying multiple buttons on a controller isn't *that* amazing, because the games that came out during the single button joystick era only required one button. SF2 for example simply couldn't have been done before that "innovation". just as the wii allowed many new gameplay innovations to be made, this will no doubt do the same.
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"Far superior is streching it a bit. The only extra information it provides is where it is in relation to the screen. Not *that* amazing since most motion based games (at the moment) only require the motions and not the position of the device"
Haaaaaang on a minute. There is a big old chicken and egg situation you are pushing under the radar there.
Of COURSE "most motion games (at the moment)" only use motion as an input... 'COS THAT IS ALL THEY HAVE GOT TO PLAY WITH. The position of the device has never been accurate enough for devs to apply it effectively, so its no wonder such games don't exist.
Come on man, you can do better than that.
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snap
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*sigh*
This presentation was fantastic imho. Lower key than microsofts, but the tech on display is better, and more useful for more games (and unlike microsofts demo - actually works).
Seems to me with natal - everyone got overexcited by speilberg being there and missed the fact that it was nothing much more special than the eye toy (Which sony did years ago)
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To be fair - so can the wiimote - with motion plus.
But motion plus is out this year (this month in fact).. sony's motion controller wont be
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I think the jury is out until we can see both these devices tested side by side. I am still a little skeptical about the extra control motion plus provides.
Especially as the EG article about it seemed to find the results a little mixed (whereas this Sony gadget seemed to perform very accurately from start to finish).
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says the man holding easily the most phallic controller ever demonstrated!
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Coincedence?!...
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If that game (or very similar) comes out with the wand, I'm sold.
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Yeah, I pretty much agree. I think the tech behind Natal is impressive, but the lack of physicality limits it's applications to certain genres. Sure, it'll be great for mini-games or ones like that Ricochet ball game, but I wonder if the lack of definitive player input will limit it with regard to more 'core' genres.
I thought Sony's wand was impressive - certainly seems more accurate than the Wiimote (but then they have had an extra couple of years to work on it), but unless they have some proper software lined up for it I'm not really interested anyway.
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Other than that it's definitely on par with the old Wii remote so good stuff and potential from this Sony controller.
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What we got was an inaccurate mess with predetermined animations activated by excessive waggling.
I really hope this will be better..
Oh, and to all those who calls it a "glowing dildo", the guy DID say at the beginning of the presentation that it's an engineering prototype..
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Clearly they weren't as experienced in giving presentations as the others who did. 10/10 for their effort though.
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Depends on which end of the fanboy spectrum you're talking about - one 360-fanboy comment, yes, but there's been a fair few more PS3-fanboy comments...
That on-screen translation of orientation, direction and motion of the wand looks damn impressive - very smooth and no doubt precisely accurate. Now if only it didn't look like an illuminated Lady's Friend!
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PS - Milo sucked - too scripted .... they showed it too early imo!
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thanks, i thought i was the only one!!!
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Hope they put this tech to good use.
Lol @ nedgip
Yeah, Natal is still in very very early stages of development. The demo they showed on-stage was really bad, you could practically do the same thing with the EyeToy today. WTH, kicking the balls and spraying paint on the wall, yeah very impressive.
Natal has a lot of potential but so far it's just a gimmick.
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This wand is not original; it it the wiimote working the way most gamers were hoping for when it was annouced, except it is precise enough to actually be used as imput. For "real" games, presicion and control is key. The wiimote is not precises enough to be more than a gimmick, and Natal is not precise enough to really compete with the old gamepad. Not neccesarily in terms of the technology itself, but because of the player: how do you play CoD with Natal? Would you want to? But I could see myself playing CoD with this wand. It seems to have better precision for aiming than the gamepad! So I am sold, and eagerly awaiting the games and the hardware.
Which will come to Europe 2 years after it is released in Japan and the US...
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If the system is not built around it like the Wii (you have to buy it seperately since it's not comming with the system) I doubt it will be a hit. This goes for the Natal as well. The only thing that might turn things around is if it will be bundled with the system once it is released, and even then developers might ignore it, refering to the Wii again.
Then again... The 'main screen turn off' by the third party developers for the Wii was the system specs I think... Both 360 and PS3 are HD power houses, might talk in their favour.
One thing I find amusing, off topic, is the fanboyism effect. If your competitor does something new, you shun it. If your platform then does it, it's the 'greatest thing ever!!11!one!1'. Wii was shunned as gimmicky, worthless, ridiculed by most MS and Sony fans, but now it's happy days for the same people. I love the 'this is way better!'-comment, when it's still the same concept they trolled about a few years ago.
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Also have been playing the new ghostbusters game, its great!!!
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The thing I like about this is it's obvious speed and accuracy - it really delivers what the Wiimote promised. Nothing, not Wiimote, Motion Plus or Natal has got the near mouselike response the PSPleasurer shows so far. OK, will have to see the final version (cough 2xHDMI cough), but it seems a heck of a lot simpler and more practical than others.
And cost - one thing the wiimote has is cheapness. This and Natal? Have to see...
And a game or two...
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How do you know the exact same people who shunned Nintendo's controls as gimmicky are the same people who are praising this? Or are you just lumping "Sony fans" and "MS fans" as a hive mind and they all have one thought?
Surprised at the accuracy of Sony's wand, if/when they do roll this thing out to the public they need to get Lucasarts to make a lightsaber game, Nintendo is failing with that right now, however they may be somewhat redeemed with the new Zelda Wii game other than that I'm not a particular fan of motion sensing in general, and I hope this doesn't spell the beginning of the end of the controller.
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Whats to stop you holding a piece of wood and using natal in the same way? oh yeah, nothing. Natal is by far the superior piece of hardware.
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The Natal stuff - once I got over the initial "that is really cool tech" phase I had doubts about application to games I would actually want to play. However they did talk post conference about more hardcore game application used in conjunction with a standard controller. For example face tracking with motion scaling in a FPS - that would actually be very good.
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Then again, Natal doesn't have the accuracy or the accessory to do precise FPS and RTS type control systems but the Sony Wand does.
And in the middle is the Wii.
It all depends on what you want to use it for at the end of the day.
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Whats to stop you holding a piece of wood and using natal in the same way? oh yeah, nothing. Natal is by far the superior piece of hardware."
I agree that from a tech point of view Natal is more impressive, but as I and others mentioned, I think its application in certain genres will be harder to perfect. Take a FPS for example, and say you are holding a bit of wood. How can Natal tell when you're firing? By moving your index finger? But if it's that accurate then who's to say it won't read every little hand movement you make, and fire bullets when you don't mean to? I appreciate it probably has more potential, but I think for certain applications a physical connection will be immeasurably beneficial.
Building on this point, I think Natal would be best used in core games as a complimentary means of control, rather than exclusively - like what DrDamn mentioned.